Lithium lags the game during rain with mod Snow Under Trees
asimard1 opened this issue · 4 comments
Version Information
not given, user gave sodium version
Expected Behavior
The game should run at a reasonable pace during any weather.
Actual Behavior
The game starts to lag as soon as any rain starts. I added the TPS graph that shows the moment I turned the rain on using commands.
Reproduction Steps
- Install Lithium and Snow Under Trees.
- Get into a village where there are a lot of mobs (I don't know if the mobs are required).
- Activate command
/weather thunder
. - The mobs stop moving every few seconds for a long time.
I will join a list of mobs in the other information.
Other Information
Here is a list of all the mods I am using. Disabling either Lithium or Snow Under Trees solves the problem.
- Head In The Clouds
- Anvil Never Too Expensive
- CreativeCore
- Chunky
- HopoBetterUnderwaterRuins
- Villager Names
- HopoBetterRuinedPortals
- GlitchCore
- Concurrent Chunk Management Engine
- Better Statistics Screen
- Enhanced Block Entities
- Explorify
- oωo
- EntityCulling
- Chat Heads
- Paginated Advancements
- Bobby
- ModernFix
- SereneSeasons
- FerriteCore
- Status Effect Bars
- Mooshroom Spawn
- Village Nullifier
- Sound Physics Remastered
- FallingTree
- AmbientEnvironment
- Cristel Lib
- Spawners Drop Treasure
- Clumps
- Skeleton Horse Spawn
- ImmediatelyFast
- Explosive Enhancement
- Model Gap Fix
- YetAnotherConfigLib
- Right Click Harvest
- Double Doors
- Controlling
- JamLib
- Easy Shulker Boxes
- Healing Campfire
- YUNG's API
- Tax Free Levels
- Nutritious Milk
- AppleSkin
- Dragon Drops Elytra
- Explorer's Compass
- Legendary Tooltips
- Language Reload
- Item Borders
- Cloth Config v15
- Visuality
- FastQuit
- Searchables
- Geophilic
- Snow Under Trees
- Forge Config API Port
- Cliff under a Tree (CliffTree)
- Mooshroom Tweaks
- Dynamic FPS
- Debugify
- Snowballs Freeze Mobs
- Mod Menu
- Iceberg
- HorseBuff
- Mineblock's Repeated Utilities
- CICADA
- Noisium
- Softer Hay Bales
- Village Spawn Point
- Towns and Towers
- HopoBetterMineshaft
- Eating Animation
- Bareback Horse Riding
- No Hostiles Around Campfire
- BetterEndCities-Vanilla
- Better Advancements
- Collective
- Hide Experimental Warning
- Particular
- AmbientSounds
- Bridging Mod
- Immersive Thunder
- Fabric Language Kotlin
- Nature's Compass
- Passive Shield
- Presence Footsteps
- Edibles
- libIPN
- BetterThanMending
- Realistic Bees
- Zombie Horse Spawn
- Fabric API
- WITS
- Lithium
- Easy Elytra Takeoff
- Camera Overhaul
- Balm
- Better Clouds
- TCD Commons API
- Cubes Without Borders
- NetherPortalFix
- Enhanced Attack Indicator
- Cut Through
- Better Mount HUD
- Mineral Chance
- Architectury
- Inventory Profiles Next
- Entity Model Features
- MidnightLib
- Blur+ (Fabric)
- Entity Texture Features
- Kiwi Library
- Additional Structures
- Puzzles Lib
- SeasonHUD
- CIT Resewn
- Villages & Pillages
- Amplified Nether
- Sky Villages
- Fire arrows ignite fire
- Smelting Sand In a Blast Furnace
- BlastingRaw
- Smelting Cobblestone In a Blast Furnace
- Craft 6 stairs instead of 4
- Nether Wart Blocks to Nether Warts
- Craft slabs back into blocks
- Blasting Netherrack into Nether Bricks
- Blasting Clay and Clay Balls
- Husks drop sand
- Stray Spawn
- Husk Spawn
- Weaker Spiderwebs
- Fish On The Line
- Cave Spider Spawn
- Grass Seeds
- Bogged Spawn
- Faster Random
- Smarter Farmers
- MixinTrace
- Indium
- Sodium
- Sodium Shadowy Path Blocks
- Reese's Sodium Options
- Sodium Extra
- Nvidium
- Moonlight Lib
- Snow! Real Magic!
- root project 'Prism'
Can you check whether there are any foxes running or trying to run towards 0,0 ? I think this is a vanilla issue
I am in a spot where there are absolutely no foxes, so that would surprise me. I don't have any forest biomes near me and I have explored around without seeing foxes.
It is unclear why this is happening. I think this requires running the game with a profiler