Mob ai not working, so mobs sometimes don't move and only look around.
BothFalcon opened this issue ยท 15 comments
Expected Behavior
Mobs should be moving around, but they only stay and look around. Creepers in my farm sometimes run a from cats.
Actual Behavior
Mobs just stay and look around
Example: Pigs stay and look around.
I cannot reproduce this issue. In singleplayer in specator mode mobs don't move, but that is also in vanilla. When the player is in creative mode the mobs seem to move without issues.
I've been able to reproduce this on my server, by accident. Its very annoying if you have gunpowder and gold farms
I use the gunpowder one on my server and it works fine, although I'm using latest commits oppose to latest release.
I use aternos so i cant use latest commit. See if you get the bug on latest release.
Gold farm: https://www.youtube.com/watch?v=e8fkpET5fOI
Gunpowder: https://www.youtube.com/watch?v=F73QtCeeQ40
I would download the world and check if it happens with the mods on a local server/singleplayer, Aternos server performance could be causing problems.
I tested a cat based creeper farm (very similar to the video) and had no problems.
/player gold spawn at -7.30 250.19 -11.55 facing -90 0
/gamemode survival gold
/summon minecraft:zombified_piglin -4.30 250.50 -11.43
/player gold attack
/tick warp 2000
/player gold kill
/player gold spawn at -7.30 250.19 -11.55 facing -90 0
/gamemode survival gold
/tick warp 20000
Should be able to observe pigmen break aggro, the longer time progresses the more pigmen lose aggro
Tested 1.16.2 with lithium 0.5.2
rayworks gold barter farm.zip
Does adding
mixin.ai.goal=false
mixin.ai.nearby_entity_tracking=false
mixin.ai.pathing=false
mixin.ai.poi=false
mixin.ai.raid=false
mixin.ai.task=false
to the lithium.properties resolve the problem?
Upon further testing, this will occur without lithium. Is most likely a vanilla bug then.