LittlePictureFrames

LittlePictureFrames

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Images will load when loop volume is checked

Arkirion opened this issue ยท 5 comments

commented

As the title say, if you have "loop volume" checked, it will re-render image all the time, and its an issue because if you have several images ( lets say 20 ) it will consume 100% CPU

Work around is not put loop volume when you set an image, but anyways im doing the report because the bug still there.

image

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commented

This was partially addressed by watermedia
For some reason imgur decide was a good idea redirect entirely to the main page direct image urls, failing to load and fallback to VLC just to render a picture. Not sure if the CPU usage was related (VLC doesn't consume too much hardware just to render a simple pic) but the watermedia fix should use the proper java decoder instead of fallback to VLC.

commented

Again, doesn't solve the fact VLC is using too much CPU

commented

"loop" is the option, not "loop volume"
and CPU usage has nothing to do with picture rendering because pictures are already processed

commented

"loop" is the option, not "loop volume" and CPU usage has nothing to do with picture rendering because pictures are already processed

Well, I dont know why is re-fetching the image but thats the bug and aparently re-fetch the image and load it again is consuming CPU usage enough to freeze my computer ( remember I have approximaly 20 images )

I just uncheck loop on images and that behavior stopped, have you tried to reproduce it? you might be the image blinks.

commented

Cannot reproduce this issue. The image does not blink and my CPU usage does not go up. What version of minecraft/littleframes and watermedia are you using?