[suggestion] add method to update(relight) all loaded LTte's at once.
Dushess opened this issue ยท 14 comments
Yes it will be slow, but manual restoring of lighting after some things is really difficult. When you have lot of them, working with wrench is looong procedure. (Yup, that's me with mcedit. But doing it ingame with worldedit - not sure, game already using ~60-80% ram on his workspace + building, managing large parts ingame is not an option)
I can't find it, RELIGHT will do it wrong, as i know. Maybe already outdated 1.6.0.32, that i have, don't have it? Thet will check on 52
Relight should be it. Once minecraft will load it the light will be recalculated, but I'm not 100% sure about it. I hope it works. I will close this issue, because it's not something i'm going to add to LT, sorry :(..
Wrong, relight will do his job, but it don't know, that LT blocks are not vanilla cubic things, every tile will be unlit, and i'll need to update every of them manually. Just saving the world gives same result on any custom tile-entity. Probably i need to disable light recalc on save event.
Maybe there are other tools for it? I never had this problem, so I can't really help you :(
Uhh, i have a crunchy idea, use combining event from wrench. It works, but currently only manual. Easiest thing should be apply it to all currently loaded tiles(one button somewhere in grid selection window to activate). Rought, but simple. To save perfomance, not every LT block, but each 5th on all axis.
@Dushess placing glowstone will relight nearby blocks (blocks which no more than 16 blocks away) - a quick way to manually relight stuff.
I will try to place glowstones in affected area and save it, probably it can fix broken lightmap.
Yep, it works.
Oh, just now remember about it (continuing discord thread) it should be enabling option, setting grid back to 16 and loading again used map?