Crash when triggering new Door Activator
Nonsanity opened this issue · 7 comments
I built two sliding door objects, placed them in position and added some tiles at the base to act as a frame. I used an advanced recipe to copy the whole thing, set it to be a door activator and selected the two sub door checkboxes. I placed a copy of this structure in the world and clicked it. The doors slid open, then the game froze and crashed.
Crash log:
https://pastebin.com/w0WuDY1q
Version:
LittleTiles_v1.5.0-pre199_14_mc1.12.2.jar
CreativeCore_v1.10.1_mc1.12.2.jar
The remaining mods from the All the Mods 3 Remix pack, release version 1.5.4. This was in single player—I have not tested the same thing on a server.
That is very very weird. You graphic card is not able to use this function, but vbo are still enabled and in use. The only way to fix it is to disable the smooth transition feature in the config (it's called uploadToVBODirectly
).
I changed the rendering option in the client config:
"uploadToVBODirectly": false
And tried activating the door, but it crashed again:
https://pastebin.com/RpMPZMzm
This is on a Mac:
2.9 GHz Quad-Core Intel Core i7
16 GB 2133 MHz LPDDR3
Radeon Pro 460 4 GB
I also updated to the following versions:
LittleTiles_v1.5.0-pre199_15_mc1.12.2.jar
CreativeCore_v1.10.3_mc1.12.2.jar
You can configure it in game using the mod options menu or the littletiles-client.json
. You probably used the old littletiles.cfg
file which is obsolet.
That was the json file I edited. I've also confirmed the uploadToVBODirectly is set to false through the in-game mod options. Activating the door still crashes.
Are there any tests I can do to aid in a solution?
The newest version should fix your issue. The config was ignored for some reason. Sorry for the inconvenience.