LittleTiles

LittleTiles

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[Question] [Development] LittleTiles as camouflage for custom TileEntity

slava110 opened this issue ยท 7 comments

commented

Hi. I have custom TileEntity in the mod I'm developing and it's possible to put camouflage on this TileEntity. I wanted to add optional compatibility with LittleTiles so it'll be possible to use LittleTiles as camouflage.
I have 2 approaches in my mind:

  1. Get LittleTiles model from ItemStack and render it over custom TileEntity
  2. Make fully compatible TileEntity so it will be possible to place little tiles directly into custom TileEntity in-world
    What would be the best way to implement something like that if this compatibility should be optional? And what should I use from LittleTiles to implement it?
commented

That seems like a very difficult thing to do. There are just too many things to consider. I would rather recommend to add a new structure to LT, which is super easy. Just tell me what you think about that idea, I will close the issue for now (you can also contact me via discord). Also sorry for not responding earlier.

commented

Wdym by adding new structure to LittleTiles tho?

commented

Create it by own components (or with another materials too) and save as item?

commented

Okay, thanks for help anyway

commented

Sorry for not responding earlier. There are structure types (door, chair, etc.). There are also premade once like the importer, exporter and workbench. ALET (an addon) does add a lot more structure types. You could do that as well, but then it would require LittleTiles to be installed in order to use it.

commented

Ye, that wouldn't work because dependency should be optional... No way to achieve that with LT as optional dependency?

commented

Unfortunately not, it's just not the scope of the mod and would be way too much work.