Living Enchantment

Living Enchantment

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[1.12.2] Holding Living Armor in your Hand grants it's Damage Reduction & Damage Reduction Scaling for Armor seems off still.

SonicX8000 opened this issue ยท 1 comments

commented

Minecraft: 1.12.2
Forge: 14.23.5.2854

Mods: 2
jei_1.12.2-4.15.0.291
living_enchantment-3.2.3


It seems that you can hold Living Armor in your Hands to give you a further damage reduction, which is perhaps why I got a DR to appear on my tooltip for armor with no Living Enchantment.

My Max Health is 20, so by touching some Cacti... I take 1 damage so I am left with 19/20 Health.

If I hold some Iron Boots in my Hand which gives me 21.3% DR at Level 30 & touch some Cacti with 20/20 health... the damage is reduced to 0.787409, leaving me with 19.212591 / 20 Health.

While it may be unintended, this makes me wonder if Shields could be allowed to be treated as 'Armor' in a way to grant some extra DR.

Speaking of DR, is it suppose to be like this when wearing more than one piece? The first piece worn seems to give off a bigger boost than usual but that might be just me. These items are at Level 30 with 0.285 effectiveness.

1 Piece = 21.3% DR
2 Pieces = 27.0% DR
3 Pieces = 30.2% DR
4 Pieces = 32.3% DR

4 Pieces & Holding an Armor Piece in either hand = 33.9% DR
4 Pieces & Holding Armor Pieces in both hands = 35.1% DR

By the way... if wearing one armor piece at Level 1 with 0.285 effectiveness, it gives 0.0% DR but if you wear two pieces at Level 1, you'll get 2.2% DR, unsure if it's suppose to be like that.

commented

Still related to DR, it's still quite strong for early levels.

In order for me to get the DR to 60.0% for a Lvl 30 Set... I had to set the effectiveness to 0.896. These are the DRs that the armor gives me.

Level 30 Armor
4x Pieces = 60.0%
3x Pieces = 57.6%
2x Pieces = 53.8%
1x Piece = 45.9%

Now... for Level 1 Armor...
4x Pieces = 15.6%
3x Pieces = 11.5%
2x Pieces = 6.5%
1x Pieces = 0.0%

Now... for Level 2 Armor...
4x Pieces = 26.4%
3x Pieces = 21.5%
2x Pieces = 15.6%
1x Pieces = 6.5%

You sure that the scaling suggestion that I mentioned can't be an option? Because it's actually tricky trying to balance around this as early levels give big boosts but if I lower it then the level cap will have to be raised higher.

A static boost rather than high to low scaling could work in a way, depending on effectiveness.


EDIT
I reverted back to 3.2.1 before the DR Scaling was done to Living Armor and with effectiveness set at 0.05, these are the DRs I get.

Level 30 Armor
4x Pieces = 60.0%
3x Pieces = 52.9%
2x Pieces = 42.9%
1x Piece = 27.3%

Now... for Level 1 Armor...
4x Pieces = 4.8%
3x Pieces = 3.6%
2x Pieces = 2.4%
1x Pieces = 1.2%

Now... for Level 2 Armor...
4x Pieces = 9.1%
3x Pieces = 7.0%
2x Pieces = 4.8%
1x Pieces = 2.4%

I think something might be off... both are where I want to DR to 'cap' at 60.0% for Level 30, but the scaling between 3.2.1 & 3.2.3 is quite big, due to the different effectiveness values.


EDIT-2

So... I went back with 3.2.3 but with 0.05 Armor Effectiveness, these are the DRs I get...

Level 30
4 Piece = 7.7%
3 Piece = 7.0%
2 Piece = 6.1%
1 Piece = 4.5%

Level 1
4 Piece = 1.0%
3 Piece = 0.7%
2 Piece = 0.4%
1 Piece = 0.0%

Level 2
4 Piece = 2.0%
3 Piece = 1.5%
2 Piece = 1.0%
1 Piece = 0.4%

That's... kinda a bit... low.

EDIT-3

If going with Armor Sets at the same level.

v3.2.3
0.05 Effectiveness
Lv2 Armor Set: 2.0% DR
Lv10 Armor Set: 5.5% DR
Lv20 Armor Set: 6.8% DR
Lv30 Armor Set: 7.7% DR

0.896 Effectiveness
Lv2 Armor Set: 26.4% DR
Lv10 Armor Set: 49.4% DR
Lv20 Armor Set: 56.5% DR
Lv30 Armor Set: 60.0% DR


v3.2.1
0.05 Effectiveness
Lv2 Armor Set: 9.1% DR
Lv10 Armor Set: 33.3% DR
Lv20 Armor Set: 50.0% DR
Lv30 Armor Set: 60.0% DR

0.896 Effectiveness
Lv2 Armor Set: 64.2% DR
Lv10 Armor Set: 90.0% DR
Lv20 Armor Set: 94.7% DR
Lv30 Armor Set: 96.4% DR

Both reach 60.0% total DR as I wanted but as you can see... the scaling is just off between the versions, at least in v3.2.1 it's somewhat high but not as bad as in v3.2.3 where a Level 2 set at 0.896 gives you 26.4% DR but ends at 60.0% for Level 30 compared to v3.2.1 where a Level 2 set at 0.05 gives 9.1% DR but ends at 60.0% DR for Level 30.