[Suggestion] Possible booby-trapped locks?
Heaveness opened this issue ยท 1 comments
I thought it would a cool idea if certain locks have a probability(configurable & toggleable) of being booby-trapped with a TnT explosion, Poison Gas, or Instant "spike" damage. Maybe a slight delay with a distinctive sound trigger before the trap activates to give players a chance to react. If the TnT Explosion is too dangerous, maybe an explosion without any block destruction?
This could make lock-pick system a bit more exciting with risk v.s. reward. Veteran lockpickers would know how to deal with them with the sound queue and paranoia while newcomers will be taken by nasty surprise. Thoughts if possible?
the 1.16.5 version has a single enchantment for locks that damages you every time you break a lockpick. i Would Also LOVE to see anything like a poison cloud trap or slowness or blindness or Ender(would teleport you randomly like endermen when you fail a pick attempt), maybe one that can summon monsters? most crazy idea i just thought of....what about a lock that teleports the chest when you fail the pick...no idea if that can even be done. but it would be really funny. i could see tnt.... but you can just use tnt and a trapped chest. then put a lock on it that does damage. your reward for picking the lock. open and set off the tnt. if the lock doesnt kill them. the explosion will . you do that to chests you really dont want picked i could see the Dev adding more lockpick enchants for booby traps. that's the most likely scenario since the system is already setup to work that way. but yeah. i love the idea of expanded booby traps. like one that sets you on fire. or one that gives you poison or wither for however many seconds. or slowness weakness blindness nausea. or even a random potion effect. it would be pretty fun to play with these imo.
you would basically have extra time to catch the theives you would be in your base hearing them get shocked on the lock. or taking damage. makes it a risk vs reward scenario
Lol
Edit: i just thought of this. mining fatigue on a lock trap. i thought about making a trap room with a chest in the middle. if they fail a lockpick. they get mining fatigue. then you see them. flip a lever and all the exits close up and water pours into the room.
2 blocks thick wall of obsidian. they're not getting out of there alive with mining fatigue without water breathing potions.