![Lodestone](https://media.forgecdn.net/avatars/thumbnails/540/477/256/256/637866092162419815.png)
[Bug] Console spammed by OpenGl debugging message
DisappointingToaster opened this issue ยท 15 comments
Hi,
Currently experiencing an issue with latest version of Lodestone.
In presence of Immersive Engineering , console and latest log keeps repeatedly getting spammed "[mojang/GlDebug]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Depth formats do not match.'"
Removing either of the mods causes the issue to stop.
Using Lodestone version 1.6.1, Immersive Engineering 10.1.0-171, NeoForge 47.1.106
Attaching latest log file from forge:
latest.log
Same issue here. Really hoping this gets fixed soon, no idea why we haven't gotten any updates on this issue as of yet.
also having this problem it's really not fun
anyway you can do a quick fix by disabling the stencil buffer in immersive engineering's config
I found a more detailed message in the launcher's log file that might help a bit.
https://pastebin.com/Wt9DNbCA
Disabling the Stencil buffer config did not fix it for me, but it is definitely a lodestone issue, I have multiple log files that are like 400mb in size, and they are literally text files, I really want to use malum in my modpack since it is such a cool mod that I have never used before, but I can't keep lodestone in the modpack if it will cause so much performance issues
this happens with gregtech community modern as well GregTechCEu/GregTech-Modern#1536
Jeez, this has been an issue approaching on 3 months now, and even worse it's an issue with multiple mods?
is there any kind of further data we as users could provide to help debug this?
Does Lodestone make any changes to the stencil buffer? that's the only thing I could think of causing an issue like this
Nope, ive narrowed down the issue to the LODEDSTONE_DEPTH_CACHE inside RenderHandler. Ill try to get that fixed asap
Fixed in Lodestone 1.20.1-1.6.2.3.228