Logistics Bridge

Logistics Bridge

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AE Bridge miscalculation

nico1207 opened this issue ยท 16 comments

commented

Something about autocrafting using an AE system and crafting manager pipes is wrong.

I have the following setup:

1 Alloy Smelter with this recipe:

  • 1 Copper Ingot + 4 Redstone = 1 Red Alloy Ingot

1 Wiremill with these recipes:

  • 1 Red Alloy Ingot = 2 Red Alloy Wire
  • 1 Red Alloy Wire = 4 Fine Red Alloy Wire

If I use a Logistics Request Table to request 8 Fine Red Alloy Wire the system correctly crafts 1 Red Alloy Ingot, 2 Wires and finally 8 Fine Red Alloy Wires.
If I use an ME Terminal that is connected to the logistics system and request 8 Fine Red Alloy Wire, it crafts 2 Red Alloy Ingots, turns them into 4 Wires and finally turns 2 of these Wires into 8 Fine Red Alloy Wire. It shouldn't do that, since it works fine in the Logistics Request Table.

commented

I just made my own build of the mod and fixed it.

commented

Duplicate of #16
The issue is with AE, from AE's view a recipe exists with 1 Copper Ingot + 4 Redstone = 4 Fine Red Alloy Wire + 1 Red Alloy Wire
because this is the result of requesting 1 Fine Red Alloy Wire.
Logistics Bridge doesn't have access to the amount AE wants to craft, it asks for 1 set and multipiles the ingredients.

You can shift right click the AE Bridge to change it's mode from Smart to Simple, that may work.

commented

With "I just made my own build of the mod and fixed it." do you mean that you forked the source and fixed the problem? If you did, can you create a PR?

commented

I forked the source and fixed it, but it's a rather hacky solution and should therefore only be used as inspiration to create an official fix.

commented

Is this fork already up-to-date with that patch?

commented

yes

commented

Could you please post the jar file somewhere?

commented

Are you sure this is working? Because it literally broke everything. The applied can't see some items as craftable and when it works, it says there are not enough items in the storage

commented

I've been using it for most of my FTB:Interactions playthrough, haven't had any problems.. :/

commented

That's really strange. Is the cobblestone stored in your ME system or in the Logistics Pipes part?

commented

I use the ME System for the storage

commented

And it doesn't see the craftings from the crafting logistics pipes

commented

And it doesn't see the craftings from the crafting logistics pipes

I can see why that might be the case. As I said it is quite hacky and tailored to my specific needs, so I only ever tested it with Logistics Bridge's Crafting Manager pipes.

commented

Maybe we should continue to chat on discord? Add "Nico Tin#8105" if you want to keep debugging this