Logistics Bridge

Logistics Bridge

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Bridge would randomly just pause and stop crafting.

SigmaSnake opened this issue ยท 7 comments

commented

2019-09-04_11 46 14
2019-09-04_11 46 29
2019-09-04_11 49 10

As you can see, I am trying to craft an awakened draconium block. First it needs to craft 6 wyvern cores. It crafted the first 5 and then just stopped and decided it did not want to craft anymore. Reloading the world does not help. Breaking and replacing the bridges seems to let some of the items through, but not all of them.

commented

If bridge pipe is set as default route it will recognise multipile outputs.

commented

2019-09-12_13 09 30
2019-09-12_13 09 13

Just tested it, and the crafting decided to stop again. And the AE Bridge claims "No Problems"

(If need be, I can show you my AE system, but I assure you resources is not an issue, I have more than I could ever use of the resources required for this craft)

commented

Logistics Pipes is missing some of the ingredients to craft.
In version 1.2.0 you can right click the AE Bridge to show if thats the problem.

commented

Please test it with v1.2.1
I think I fixed it,

commented

Ok, so I told AE to craft me 4 Awakened Draconium. It interpreted those instructions as 4 sets of 4 awakened draconium. It then proceeded to craft one set and stopped.
2019-09-16_16 06 07
P.S. All of the awakened draconium from the first set of crafting did indeed end up in the AE system

commented

Please test it with v1.2.2
I think I fixed it,

commented

It does appear the issue with it randomly pausing and stopping has been resolved. That being said, I am still concerned about the fact it ignores the fact the recipe outputs 4 awakened draconium rather than just 1. Is that not able to be fixed or?