
Add a new crafting module/crafting pipe tier that handles fluid as a recipe output
mahldcat opened this issue ยท 4 comments
This is essentially an inverse to the current state of LP which can use a fluid satellite pipe to input a fluid. I would like the ability to autocraft fluids using a similar process, where it may not make sense to continuously produce a given fluid:
Use Case #1:
Automating Thermal Dynamics Magma Crucible:
Input: 1 block of redstone
Output: (XXXX mb of destabilized redstone) (to satellite pipe #42)
Use Case #2:
Automating Immersive Engineering's Industrial Squeezer to produce Seed Oil:
Input : 1 pumpkin seed
Output: (XXXX mb of seed oil) (to satellite pipe #43)
Use Case #3:
Automated TiCon's smeltery to produce Signalum Alloy:
Input: 1 ingot of silver, 3 ingots of copper, 1000 mb destabilized redstone (satellite pipe #44)
Output: 576 mb of Signalum (to satellite pipe #45)
these can already be automated, if the magma crucible fluid is used in another machine just have it auto-eject to that and feed the magma crucible with that
for just creating fluids use an infinite active supplier on the machine that makes it and put a liquid provider pipe on it
for the smeltery just use a fluid supplier and/or the above techniques to keep 1000mb of destablilized redstone at all times in the smeltery and have the use filtered liquid extraction to put said signalum in a casting table/basin to make the ingots the crafting pipe can extract
If you want, you can technically keep Tanks aside and Task your Crafting to Pull Fluid from the Tank, while also inserting more material into the MagmaCrucible/Smeltery wich then gets pulled back into the tank.
Duplicate of #635