Logistics Pipes

Logistics Pipes

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[1.7.10] - Crash when removing smth. from the LP while crafting is active and Bug with autocrafting.

chaos234 opened this issue ยท 3 comments

commented

Hey,

currently I have two problems/bugs:

First one is, that the assembly table can work with crafting pipes but the order is never fullfilled, even
if the crafted item goes back in the correct crafting pipe so it is never routed to that position from where the request came from.

The second one is this litte nice server crash bug: http://pastebin.com/UdFW1TXa
Means, if I break smth. which seems to be part of crafting (or not) will crash the entire server (not the client). Normaly this should delete/abort the crafting order since there is no abort button if a crafting monitor upgrade is used (I use it in my only one crafting request table).

Since all other mods in this MP are provided I hope that there will be a solution to this, means for now that I must use minichest + provider + supplier but it will be better if it will support autocrafting correctly and if the server won't crash if I break down smth. which has todo with any crafting order.

commented

you can fix the first one by, stick a hopper on the side and feed the hopper the table

commented

Thanks for the hint. I'll try this out @loordgek . Is it eventually pissibil to use the Gates from BC Transport for a better controlling of it? In conjunction with ENderIO and a Redstonesignal it should eventually work if I am right and I am able to attache a Gate to any LP Pipe.

commented

Crafting pipes currently need to take out an item by themselves. A crafting pipe that gets the item from the machine's output does not recognize it.
The crash needs to be looked at. Haven't seen that yet.