Logistics Pipes

Logistics Pipes

13M Downloads

State of the mod

016Nojr opened this issue ยท 4 comments

commented

It's a rare case I ever ask about this, but I am curious since I am working on a pack that is considering adding Logistics Pipes to it.

How much work is left/planned before an alpha or beta will be released on Curse, I have used the builds on Jenkins, but publishing the pack requires all mods to be hosted on Curse.

commented

Thanks for the answer @theZorro266, Is there a Discord link somewhere?

commented

I'm gonna copy whats been in Discord yesterday. There is no ETA, but this is an incomplete list of things left doing:

[9:03 AM] davboecki: Well BC and TD integration for a start
[9:03 AM] davboecki: I just yesterday resurected computer support
[9:03 AM] davboecki: most mod compatibility was gone
[9:03 AM] davboecki: Still need to check out the complete energy system.
[9:04 AM] davboecki: finish removing the MK2 and MK3 variants for speed
[9:04 AM] davboecki: Then there is currenlly an overhaul of the crafting logic in process
[9:05 AM] davboecki: Any way to many small things listed in our bugtracker

I do not think the crafting (or generally requesting) overhaul is going in before a Curse release, but thats the current state we are working on. Feel free to hit us up on Discord and ask questions there :)

commented

Thanks