
State of the mod
016Nojr opened this issue ยท 4 comments
It's a rare case I ever ask about this, but I am curious since I am working on a pack that is considering adding Logistics Pipes to it.
How much work is left/planned before an alpha or beta will be released on Curse, I have used the builds on Jenkins, but publishing the pack requires all mods to be hosted on Curse.
I'm gonna copy whats been in Discord yesterday. There is no ETA, but this is an incomplete list of things left doing:
[9:03 AM] davboecki: Well BC and TD integration for a start
[9:03 AM] davboecki: I just yesterday resurected computer support
[9:03 AM] davboecki: most mod compatibility was gone
[9:03 AM] davboecki: Still need to check out the complete energy system.
[9:04 AM] davboecki: finish removing the MK2 and MK3 variants for speed
[9:04 AM] davboecki: Then there is currenlly an overhaul of the crafting logic in process
[9:05 AM] davboecki: Any way to many small things listed in our bugtracker
I do not think the crafting (or generally requesting) overhaul is going in before a Curse release, but thats the current state we are working on. Feel free to hit us up on Discord and ask questions there :)