Logistics Pipes

Logistics Pipes

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59,000 Items transferring hangs server

Opened this issue ยท 5 comments

commented

Minecraft: 1.12.2
Forge: 14.24.5.2768
Logistics Pipes: 0.10.1.108
Java: 1.8.0_161
OS: Ubuntu 14.04 LTS

Description:
I set up a small crafting area and a storage area (using obsidian chests from the mod IronChests) I attempted to craft 1 Quintuple compressed cobblestone (added by Extrautilities 2 - that block is roughly 59,000 cobblestone) the server hangs shortly after. After about a minute Hangwatchdog kills the server.

Edit: Appears it isn't exclusive to the 59,000 items, crafting any large quantity hangs the server, it just started doing this, will investigate further.

2nd Edit: After doing some testing it appears the Provider Module Mk2 is the culprit. Using the Mk1 works fine with so many items, switching to the Mk2 and having a few items going in and out of the system is fine, but if you have around 20,000 or more, good chance it will hang and crash the server.

Crash report below, logs do not show anything helpful.

crash-2018-12-09_03.15.51-server.txt

commented

Hi diamondpumpkin I can recommend to outsource often needed products via supply and provider pipes < for example compressed Cobblestone = Transfernode setup (produces infinite cobble)(you can use your own cobble input with supply pipe) > drawer (65k space + void upgrade) > Transfernode to RFTools Crafter > Crafter set to the first two levels of cobble compression > output last level in another to the first connected drawer > lock the drawers > place a drawer controller with a LP provider pipe < This setup saved me a lot of pain for my Bedrockium Ingot production
Its often a game changer when you produce the products you need 10k+ outside LP crafting
I had to tear down like 4-5 times my Solar Panel autocrafting/production until I partwise automated the lowest panel

No need for alternate solution to LP. I added LP to the Stoneblock mod pack, only about 20 other ways I can automatically craft compressed cobble.

commented

Hi diamondpumpkin I can recommend to outsource often needed products via supply and provider pipes < for example compressed Cobblestone = Transfernode setup (produces infinite cobble)(you can use your own cobble input with supply pipe) > drawer (65k space + void upgrade) > Transfernode to RFTools Crafter > Crafter set to the first two levels of cobble compression > output last level in another to the first connected drawer > lock the drawers > place a drawer controller with a LP provider pipe < This setup saved me a lot of pain for my Bedrockium Ingot production
Its often a game changer when you produce the products you need 10k+ outside LP crafting
I had to tear down like 4-5 times my Solar Panel autocrafting/production until I partwise automated the lowest panel

commented

How could you play logistic pipes in 1.12.2? @diamondpumpkin

commented

How could you play logistic pipes in 1.12.2? @diamondpumpkin

The repository has all the downloads for 1.12.2.
http://ci.rs485.network/job/LogisticsPipes-0.10-mc112/

commented

Large crafting is make issues like all autocrafting systems. It's because it should collect ingredient resources from different locations, check over dependent recipes. I usually make some basic automation (with plain comparator-like blocks that notes when a specific resource is low and craft some more) or a little bit extensive (OpenComputers/ComputerCraft monitoring).