
Extraction module pulls only after input inventory is empty
mikiones opened this issue · 7 comments
adv extractor still got same issue, didn't notice thy not share tick implementation
Yeah I'm thinking that those slots are the same inventory handler, and whatever mod that is doesn't let LP pull out of the first slot, and instead of skipping it it just gives up
It’s gregtech ce
It break up @195
The inventory handler looks like got proper input and output inventories, why extractor would try export from input slot ? Or this is not always true for tile entities ?