Logistics Pipes

Logistics Pipes

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[Suggestion] Make Modules stack again

Ioandar opened this issue ยท 3 comments

commented

I am playing omnifactory using mainly LP

I have many modules that I currently not use but keep for upcoming tasks

They are all empty and look the same when using their UI

BUT they do not stack anymore, because they have some hidden data that differs

Suggestion:

  • add a shapeless recipe to reset them to state "new" (like clearing conduit-filters)
  • add a furnace recipe to reset them to state "new" (like gendustry does with their dna)
  • add own idea here

Goal should be to reset modules back to the state they had when crafted so they stack with other empty modules of same type

commented

add a shapeless recipe to reset them to state "new"

that was in the previous versions and probably will be the way to go. The reset recipes were removed because of that new JSON foo.

commented

For those impatient. you can make your own file in omifactory in minecraft/scripts
name it "logpipesAdd.lz" or whatever and use the recipes you wish to alter like

	recipes.addShapeless("Erase Crafting Module",
	<logisticspipes:module_crafter>,
	[<logisticspipes:module_crafter>]);

	recipes.addShapeless("Erase Active Supplier Module",
	<logisticspipes:module_active_supplier>,
	[<logisticspipes:module_active_supplier>]);

commented

It just works. I have no idea why and when it was added.. the shapeless recipes are there, they are not shown in JEI, but they just work.. I have to fix my glasses, because I was sure this wasn't working three weeks before.