
[Suggestion] Make Modules stack again
Ioandar opened this issue ยท 3 comments
I am playing omnifactory using mainly LP
I have many modules that I currently not use but keep for upcoming tasks
They are all empty and look the same when using their UI
BUT they do not stack anymore, because they have some hidden data that differs
Suggestion:
- add a shapeless recipe to reset them to state "new" (like clearing conduit-filters)
- add a furnace recipe to reset them to state "new" (like gendustry does with their dna)
- add own idea here
Goal should be to reset modules back to the state they had when crafted so they stack with other empty modules of same type
add a shapeless recipe to reset them to state "new"
that was in the previous versions and probably will be the way to go. The reset recipes were removed because of that new JSON foo.
For those impatient. you can make your own file in omifactory in minecraft/scripts
name it "logpipesAdd.lz" or whatever and use the recipes you wish to alter like
recipes.addShapeless("Erase Crafting Module",
<logisticspipes:module_crafter>,
[<logisticspipes:module_crafter>]);
recipes.addShapeless("Erase Active Supplier Module",
<logisticspipes:module_active_supplier>,
[<logisticspipes:module_active_supplier>]);