
Power render performance issue
Sakata-MC opened this issue ยท 0 comments
When LP is used to provide power, the rendered 'lines' are extremely network- and render- degrading.
This sometimes causes a network disconnect because the user can't keep up with the packet rate, and inability to come near the affected chunks without disconnect. Once the power providers are disconnected and LP network is "reset" by breaking LP power junction, the person can easily come back.
I like the renders, but maybe there is a way to make them a bit less abusive of performance. Maybe they should change state less often, or just be static animations, like lasers in Actually Additions. I've noticed that LP seems to really act up when devices are 'stuttering' with power requirements, like with a tree farm using Industrial Forgoing.