Logistics Pipes

Logistics Pipes

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There is no such thing as a "frequency card" for System Entrance/Destination Pipes

aaronhowser1 opened this issue ยท 12 comments

commented

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commented

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The old FTB Wiki says it uses Item Cards, which have no recipe. It also says it can use cards created from a Logistics Security Station, but those are a lot more broken
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commented

Yeah, we got rid of the soldering station in 0.10 and the security station needs a bit of love. Not sure if we're going to use the satellite pipe logic in the future for connecting pipes. I think the linking cards are quite a hassle.

commented

Should I avoid making quests for them then? Is there anything else I should avoid making quests for?

commented

Sounds like a good idea. Maybe avoid the fuzzy crafting altogether, because that wasn't maintained after it was kindly contributed and last time I tried to use it wasn't a success. There probably are quite a few more bugs than you already found. I am slowly refactoring code at the moment and trying to work on performance, so this could take quite a while..

commented

Btw. related: #1159

commented

Ah, so it's planned to be a bit more like ae2's p2p, except it still travels the whole path?

commented

dunno where that AE comparison came from, but I am going to quote from a comment on that:

And this has nothing to do with AE2 channels. That doesn't even make sense in the context of entrance and destination pipes.

It is supposed to work like the satellite/crafting pipe link, like I said above.

commented

I've not started playing with satellites yet. That guy was referencing AE2 because both had the word channel. I was referencing AE2 for a completely different reason. With AE2, you can place two P2P tunnels and have things enter one and exit the other, which is how I understand you're planning to change it to work (minus the teleporting).

commented

In that case: yes :) Sorry for the misunderstanding, I do not have a single clue about AE1 or 2

commented

Well, the 1.8 port which was the base for the 1.10 port and which is now part of this MC 1.12 version (first released last year) was started in 2016.. I don't mind if things take a while ;)

commented

Awesome, that would be super useful. A bit of a shame that it was started in 2018 though, lol.

commented

Related to #1364