
There is no such thing as a "frequency card" for System Entrance/Destination Pipes
aaronhowser1 opened this issue ยท 12 comments
Yeah, we got rid of the soldering station in 0.10 and the security station needs a bit of love. Not sure if we're going to use the satellite pipe logic in the future for connecting pipes. I think the linking cards are quite a hassle.
Should I avoid making quests for them then? Is there anything else I should avoid making quests for?
Sounds like a good idea. Maybe avoid the fuzzy crafting altogether, because that wasn't maintained after it was kindly contributed and last time I tried to use it wasn't a success. There probably are quite a few more bugs than you already found. I am slowly refactoring code at the moment and trying to work on performance, so this could take quite a while..
Btw. related: #1159
Ah, so it's planned to be a bit more like ae2's p2p, except it still travels the whole path?
dunno where that AE comparison came from, but I am going to quote from a comment on that:
And this has nothing to do with AE2 channels. That doesn't even make sense in the context of entrance and destination pipes.
It is supposed to work like the satellite/crafting pipe link, like I said above.
I've not started playing with satellites yet. That guy was referencing AE2 because both had the word channel. I was referencing AE2 for a completely different reason. With AE2, you can place two P2P tunnels and have things enter one and exit the other, which is how I understand you're planning to change it to work (minus the teleporting).
In that case: yes :) Sorry for the misunderstanding, I do not have a single clue about AE1 or 2
Well, the 1.8 port which was the base for the 1.10 port and which is now part of this MC 1.12 version (first released last year) was started in 2016.. I don't mind if things take a while ;)
Awesome, that would be super useful. A bit of a shame that it was started in 2018 though, lol.
Related to #1364