Logistics Pipes

Logistics Pipes

13M Downloads

Poor server performance

tjsd opened this issue ยท 1 comments

commented

ModPack: FTB Interactions v2.0.5
Minecraft Version: 1.12.2
Forge: 1854
LogisiticPipes: v0.10.3.50
Java Version: 1.8.0_212, IcedTea

Server is running in docker on a Linux host, NVME disk and 12gb dedicated ram to this server instance. AMD CPU at 4.2GHz.

I run a FTB Interactions server that is starting to struggle with TPS after people progress in the pack, I ran a sampler on my server with 0 players online and 635 chunks loaded with chunkloaders and spawnchunks and saw that LogisticPipes is taking 43% of all ticktime (while no one is even playing).

Here is the sampler report: https://spark.lucko.me/#WEnvkh37wP

image

commented

Logistics Pipes seems to be loading chunks. So I am guessing chunk loaders are not applied to all chunks which contain part of an LP network?

I would still mark this as a bug on our end:

  1. logisticspipes.blocks.crafting.LogisticsCraftingTableTileEntity.cacheRecipe() is taking an insane amount of the time on chunk load
  2. we may be able to disable the parts of the network that are idle and prevent us from loading chunks, because we dont need to touch the TileEntities