Internal server error
MrVoltz opened this issue · 7 comments
16:21:57 [WARNING] Failed to handle packet for MrVoltz/89.102.89.54: java.lang.RuntimeException: java.lang.NullPointerException
java.lang.RuntimeException: java.lang.NullPointerException
at logisticspipes.network.PacketHandler.onPacketData(PacketHandler.java:84)
at logisticspipes.network.PacketHandler.onPacketData(PacketHandler.java:72)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:265)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:254)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:88)
at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:2406)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:442)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:223)
at net.minecraft.network.NetworkListenThread.b_net_minecraft_network_NetworkListenThread_networkTick_p0(NetworkListenThread.java:53)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:431)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:320)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:307)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:199)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NullPointerException
Using TickThreading and MCPC+. Sometimes, one of pipes in my logistics system get bugged and when I open Logistics Request Table or click at Request Pipe, the server kick me with message Internal Server Error.
LogisticsPipes-MC1.5.2-0.7.3.dev.683
TickThreading-1.5.2.186
mcpc-plus-1.5.2-R1.1-forge738-B643
I have automatic peat farm. Next to farm hatch I have chassis with advanced extractor MK3 which extracts peat and dirt. Then I have 40 peat-fired engines and next to each of them I have supplier pipe in partial mode with 8 peat set in them.
When it gets bugged, i must break and place the provider pipe.
P.S: What means Bulk50 and Bulk100 in supplier pipes?
I would guess the problem is
Tick threading. Minecraft's inventory system isn't thread safe. Could you
remove TR and report if the problem either way?
Also, which mod do you have CPU usage concerns about, such that you feel
the need for it?
On 28 Sep 2013 01:37, "MrVoltz" [email protected] wrote:
LogisticsPipes-MC1.5.2-0.7.3.dev.683
TickThreading-1.5.2.186
mcpc-plus-1.5.2-R1.1-forge738-B643I have automatic peat farm. Next to farm hatch I have chassis with
advanced extractor MK3 which extracts peat and dirt. Then I have 40
peat-fired engines and next to each of them I have supplier pipe in partial
mode with 8 peat set in them.[image: 2013-09-27_17 24 38]https://f.cloud.github.com/assets/5212649/1227026/9a282a72-278a-11e3-9d01-4bfdd805b11f.png
[image: 2013-09-27_17 26 18]https://f.cloud.github.com/assets/5212649/1227018/861c47ca-278a-11e3-93b0-c762a8c19b94.png
When it gets bugged, i must break and place the provider pipe.
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/189#issuecomment-25254391
.
I don't believe that logistics pipes is responsible for the lag. In my
recent experience of had been the ic2 power network that is the main lag
cause. If you feel that lp is causing any significant lag, please profile
the server while it is running and report your findings here (with the
profile linked/attached here, if possible)
(if you have gui access to the server then jvisualvm, sample mode is an
excellent idea. It doesn't interference with a running server in any way.
Don't use profile mode, that causes huge lag until the server is
restarted. Jvisualvm is part of all jdk installations.)
On 30 Sep 2013 01:46, "MrVoltz" [email protected] wrote:
I'm running multiplayer server. Everyone has tons of IC2 cables and
buildcraft/logistics pipes, so the server can't keep at 20 TPS. With
TickThreading it is ok and usually aren't any lags.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/189#issuecomment-25322559
.
I'm running multiplayer server. Everyone has tons of IC2 cables and buildcraft/logistics pipes, so the server can't keep at 20 TPS. With TickThreading it is ok and usually aren't any lags.