crafting and suplier module?
AEnterprise opened this issue · 10 comments
Almost all the logistic pipes have there equivalent in a module but not the provider and crafting pipe. Would it be possible to make those?
Well, it is possible. It would not work with any other modules though, making a crafting module useless.
alright, but would it be possible to make a pipe that combines 1 suplier and 1 crafting pipe? or do i have to keep that 2 pipes?
may i ask what the use case is?
if it is keeping a buffer, then it is safe to put a supplier and a provider
on the same chest, and it won't request from itself.
On Mon, Nov 18, 2013 at 7:55 PM, AEnterprise [email protected]:
alright, but would it be possible to make a pipe that combines 1 suplier
and 1 crafting pipe? or do i have to keep that 2 pipes?—
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no it is to use on a logistic crafting table with IC2, to make plates you need an hammer and an ingot, one hammer has 80 uses but i don't like having it create 80 plates at once when i only need 1 or 2 so i have it set to 1 ingot is one plate and suply the hammer with a seperate suply pipe
The code only allows for 1 crafting source per pipe, some work was done
towards allowing multiple crafts per pipe and hence allowing crafting
modules, but it was never completed.
If I remember correctly it was to do with guaranteed delivery to a sub pipe
destination, and conflicts in the crafting tree. Lp goes a long way out of
its way to ensure that you can not start a craft without having all the
ingredients, and having multiple crafts at 1 location breaks the ownership
model for a request.
On 18 Nov 2013 18:49, "AEnterprise" [email protected] wrote:
why wouldn't it work? and i ment suplier module not profider, sorry
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alright i'll stick to my system with the sepeate supplier then, i think it's better not to use a byproduct extration upgrade cause it'll create extra hammers when you request multiple items at the same time then