Crash
SneakingShadow opened this issue · 7 comments
In build 0.7.4.dev.172
Having multiple tesseracts connected to a single basic logistics pipe, causes the game to crash if you use a request table or pipe.
I had two tesseracts, going to two different locations, connected to a single basic logistics pipe. And that caused a crash
Tesseracts are only guaranteed to work when there is a 1 to 1 connection,
many->1 still shouldn't crash though....
In build 0.7.4.dev.172
Having multiple tesseracts connected to a single basic logistics pipe,
causes the game to crash if you use a request table or pipe.
—
Reply to this email directly or view it on GitHub
#389.
LP does understand one way connections so it might be possible to support
this usage case.
On 22 Jun 2014 12:32, "Andrew Hill" [email protected] wrote:
Tesseracts are only guaranteed to work when there is a 1 to 1 connection,
many->1 still shouldn't crash though....In build 0.7.4.dev.172
Having multiple tesseracts connected to a single basic logistics pipe,
causes the game to crash if you use a request table or pipe.—
Reply to this email directly or view it on GitHub
#389.
It was 2 or 3 am, so I forgot it. Now i can't find it... It isn't in the crash-reports.. sorry..