Power junction will not connect to BuildCraft power sources.
Opened this issue · 15 comments
Using BuildCraft 6.1.8 and Logistics Pipes 0.8.2.82, the power junction will not connect to BuildCraft kinesis pipes or Buildcraft engines. (The Minecraft version is 1.7.10, in case that's relevant.)
Engines also don't seem to recognize the power junctions as valid connections either.
Just to clarify, this is not merely a visual bug, kinesis pipes running by the junction do not deliver power, as well as not visually connecting.
Here's a screenshot showcasing it. (Note: the pipes are only lined up for the screenshot. The issue still occurs when using single pipes.)
You need to have Thermal Expansion installed in order for our RF support to be enabled.
So there's no way to power them with open source mods now? That's a bit disappointing.
One minor thing I thought might be worth mentioning, Universal Electricity (or Mekanism, which supports RF power) support could work too, if one of them would be easier to add.
I don't think it would be easier to do that. Right now we just have Themal Expansion and their power API combined in one "soft dependency". That means both only work with TE installed. The plan is to grab the power api part and make an extra "soft dependency", so TE does not need to be installed.
I don't know how it stands with UE right now, but their API was always changing at the time it came out, so we prefered to not support that directly.
Fair enough. I may have to set up a development environment myself soon and
take a crack at it.
On Dec 6, 2014 5:42 AM, "Benedikt Ziemons" [email protected] wrote:
I don't think it would be easier to do that. Right now we just have Themal
Expansion and their power API combined in one "soft dependency". That means
both only work with TE installed. The plan is to grab the power api part
and make an extra "soft dependency", so TE does not need to be installed.I don't know how it stands with UE right now, but their API was always
changing at the time it came out, so we prefered to not support that
directly.—
Reply to this email directly or view it on GitHub
#512 (comment)
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I don't think mekanism has a specific power system, AFAIK it's not a UE mod, not anymore. And it can output in pretty much any form of power that i've used it for. (Which in 1.7.10, just happens to be RF only) So I think for mekanism support, just supporting RF in general would be sufficient.
davboecki you referenced me here but it doesn't help, I don't have either TE3 or IC2 available... this answers none of my questions #530
@DarrenBellew It does actually. All 3 of the mods you mention uses the RF power system (Except mekanism, which supports multiple power systems, but as LP doesn't enable support for any of them without the respective mod installed...), which means its the exact same issue as this one: RF Support isn't enabled without Thermal Expansion installed. (for now)
@DarrenBellew exactly as @ruifung pointed out: Your issue would be solved, when this issue is solved.
@ruifung @theZorro266 well with Buildcraft's now using RF API, Logistics Pipes is no longer solely dependent on Buildcraft but Thermal Expansion aswell... The power mods I have available are:
BC, Ender IO, Mekanism and Forestry(Not using this as any source however).
Right now that is true, if you do not have Industrial Craft 2. But you are right and this will be fixed soon ™️
Could you reply back here when it is fixed as i currently have power requirement disabled in config to suffice atm but I'm uncomfortable using this as also the soldering Station and such recipies are unaccessable
@theZorro266 - make it depend on the presence of CoFHLib. It's the smaller mod unit including the RF API. Or perhaps make it dependent on BuildCraft OR ThermalExpansion (both bundle the RF API).