Logistics Pipes

Logistics Pipes

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Supplier pipe, set to infinitely process items, "drains" raw material supply.

AssasinAsha opened this issue · 1 comments

commented

A bit of a clunky title, let me explain.
Set up a supplier pipe to infinitely supply a chest with glass, set up auto-crafting using crafting and satellite pipes with a furnace of some kind. Fill up the sand chest. Drop a request table in the system, power it all.
The supplier will start crafting glass to fill the chest. Crafting will go as expected and it will slow down when the furnace is full of sand.
However, during the slow down, the crafting pipe will continue flooding the provider pipe with requests. While the items stay in the chest, if you look into the request table you will notice that every five seconds or so the amount of sand you can request drops by a stack. This continues until you seemingly run out of sand. Except the sand is still in its chest and the crafting still continues without issues. But the request system will not see the sand and any requests and crafting issued with it will fail due to a lack of sand.
Re-logging resets item count but it immediately starts dropping again.
I wrote supplier pipe in the title, but I am not sure if that's the case. It might be provider pipe doing something.
Also, using modules instead of pipes where applicable does not change the outcome.

Versions in my test instance:
Minecraft 1.7.10
Forge 10.13.2.1291
Buildcraft 6.4.8
CodeChickenCore 1.7.10-1.0.4.35-universal
Logistics Pipes both 0.8.3.116 and 0.9.0.88 have this issue
NEI 1.7.10-1.0.4.95-universal

commented

supplier pipes should take into account promised items before they request,
and should never request more than a full inventory... sounds like a bug
somewhere

On Wed, Apr 8, 2015 at 4:41 AM, AssasinAsha [email protected]
wrote:

A bit of a clunky title, let me explain.
Set up a supplier pipe to infinitely supply a chest with glass, set up
auto-crafting using crafting and satellite pipes with a furnace of some
kind. Fill up the sand chest. Drop a request table in the system, power it
all.
The supplier will start crafting glass to fill the chest. Crafting will go
as expected and it will slow down when the furnace is full of sand.
However, during the slow down, the crafting pipe will continue flooding
the provider pipe with requests. While the items stay in the chest, if you
look into the request table you will notice that every five seconds or so
the amount of sand you can request drops by a stack. This continues until
you seemingly run out of sand. Except the sand is still in its chest and
the crafting still continues without issues. But the request system will
not see the sand and any requests and crafting issued with it will fail due
to a lack of sand.
Re-logging resets item count but it immediately starts dropping again.
I wrote supplier pipe in the title, but I am not sure if that's the case.
It might be provider pipe doing something.
Also, using modules instead of pipes where applicable does not change the
outcome.

Versions in my test instance:
Minecraft 1.7.10
Forge 10.13.2.1291
Buildcraft 6.4.8
CodeChickenCore 1.7.10-1.0.4.35-universal
Logistics Pipes both 0.8.3.116 and 0.9.0.88 have this issue
NEI 1.7.10-1.0.4.95-universal


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