Annoyance with Request Table
Omega-Haxors opened this issue ยท 3 comments
I absolutely adore the NEI integration with the Request Table. It's honestly the most well thought out and most convenient crafting system I have ever seen in a mod. Just press the ? icon on the recipe you want in NEI and press the + button and boom there it is.
Okay, time to stop gushing over how great the Request Table's crafting is and get to the nitty. There's been two extremely frustrating issues that seem to plague me again and again, and here they are:
The first issue is that most of the time when I request something using a mod ingot, such as copper, it defaults to IC2 ingots or some random mod's version which I don't have a lot of. This obviously means that I have to go request some of the proper ingot just to replace the recipe. There should be some sort of fuzzy crafting upgrade that allo- oh wait, there is. The sad part, though, is that it won't install into the table, making it completely unusable for me :(
My suggestion here is to allow the fuzzy crafting upgrade to be installed into the table, giving all recipes in the crafting grid the ability to use the oredict to create the proper recipe instead of juggling with requests. Obviously it would try to make the one shown in the recipe and only try to use the oredict after that fails. As far a auto-requesting goes, it would first try the shown item, and then cycle through the others in the oredict until it finds what it's looking for.
My next issue is that you have to make items one at a time. Normally this isn't much of an issue, but if you're making a few stacks of logistics pipes, it can be a real pain having to click each and every time. All that would have to be done is to allow shift-crafting similar to vanilla minecraft's. It would recursively craft with its resources until either the inventory fills, or you run out of valid resources.
While i'm at it, I would really appreciate the ability to double click the X sort button to auto-clear the inventory. It would make cleaning up the table so much easier.
Please open a new issue for multiple suggestions next time.
For the first thing => see the 0.9 branch. There is a new feature which should target that issue.
For the second thing => I feel like that would misslead the purpose of the Request table. It is designed to be used for small crafting tasks. If you want to craft a lot of items use a crafting pipe/table and request it. [At least that's how I see it].
Third issue => #648.
Sure thing. Sorry for the inconvenience, I will be sure to split them up in the future.
Do you think it would be possible to use a crafting pipe on the table itself for mass crafting? Have an option to automatically import recipes from the table and request/craft accordingly?
The table IS more expensive to make and does have an internal crafting pipe, after all.
I think it wouldn't be okay having a shift-click craft a stack at maximum, if possible.
That is content of a normal crafting table and even the small inventory crafting grid. That does not mean davboecki has to implement that, though.
I would consider this for the request table extension. @davboecki what do you think?