Logistics Pipes

Logistics Pipes

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Cannot minetweak

JasonMcRay opened this issue ยท 6 comments

commented

I am unable to change recipes for certain cross-mod items (like IC2 Power Supplier) in InfiTech modpack.
I am actually trying to disable the power transportation within LP, because it has no loss over a distance, which is overpowered, when it comes in with Gregtech in a modpack.

If my understanding is correct, the items are loaded in postInit phase, which makes it invisible for minetweaker. Is it possible to add a config option for disabling the power transportation? Or at least make items minetweakable?

Thanks.

commented

Ill add a Config Option for them!

BTW concidering them being lossless is because they quite limit your design in LP. Because you need a Power Transport Upgrade for EVERY basic pipe along the Way. As well as them only being able to go across a Straigth Line.

As far as my memory goes, they need to be in Post Init because they are actually dependant on if you have IC2 Installed or not.

commented

Awesome thanks. Just in case, will it be added for 0.9 or 0.8? Or both? I am currently using 0.8

commented

It will be in both if @davboecki merges it into 0.8.
I only dev for 0.9 since thats what im Playing with because its way cooler and contains alot of cool stuff.

BTW the IC2 recipes on the 0.8 Branches are STUPIDLY expensive! You would only need to tweak them in 0.9

commented

@JasonMcRay I would like to address this issue, but I have no idea what Minetweaker needs. Do you know of any documentation that shows the needs of Minetweaker? After a quick look, I did not find any.

commented

@theZorro266 Source code is: https://github.com/stanhebben/MineTweaker3 (but i guess you already saw it).
What MT needs is pretty much nothing. Only required is that mod will load its blocks/items in init phase and not in postInit.

commented

Registering blocks sooner than postInit would also make whitelisting them for the buildcraft builder cleaner. +1.