Logistics Pipes

Logistics Pipes

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[Enhancement] adding support for RP2 BT Batteries for the Electric Manager Module

thatsIch opened this issue · 15 comments

commented

Minecraft 1.4.7
BC 3.4.2
LP LogisticsPipesDev 0.7.0.122

Got a normal setup for IC2
Extractor Module on left Chest
Manager + Extractor on the center
ItemSink + DefaultRoute on right Chest
does work

2013-02-03_16 45 20

Same setup for BT Batteries, but doesnt work.

2013-02-03_16 45 25

commented

there is no nbt tag.
the charge on rp2 batteries is stored as damage only. and they're marked as damageable.

commented

<sinp - mistaken thoughts about tags removed>

We may consider extending the manager to be a general "damaged item sink" -- that would allow you to work with rp batteries, and any other mod that : eg repairs pickaxes ...

commented

Ic2. Only.

On Feb 3, 2013, at 10:48 AM, thatsIch [email protected] wrote:

Minecraft 1.4.7
BC 3.4.2
LP LogisticsPipesDev 0.7.0.122

Got a normal setup for IC2
Extractor Module on left Chest
Manager + Extractor on the center
ItemSink + DefaultRoute on right Chest

Same setup for BT Batteries, but doesnt work.


Reply to this email directly or view it on GitHub.

commented

so no support for RP2 intended?

commented

Ic2 has an API that can be used. Rp2 does not. I was looking into it but there didn't seem like a good way to do it. I may look into it some more.

On Feb 3, 2013, at 10:58 AM, thatsIch [email protected] wrote:

so no support for RP2 intended?


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commented

ok cause a simple setup where to check the different damage values of the items doesnt work with a simple

  • extractor
  • itemsink (empty battery) + extractor
  • itemsink (full battery)

The battery is getting extracted from the left chest and directly moved to the right chest

2013-02-03_17 05 45

commented

Because eloraam does it differently. She even had to code her own transposers, etc. to pay attention to the charge. Of coarse, we cans do that because no API.

On Feb 3, 2013, at 11:07 AM, thatsIch [email protected] wrote:

ok cause a simple setup where to check the different damage values of the items doesnt work with a simple

extractor
itemsink (empty battery) + extractor
itemsink (full battery)
The battery is getting extracted from the left chest and directly moved to the right chest


Reply to this email directly or view it on GitHub.

commented

yea and getting in contact with her is so hard :3

commented

aww too bad, ok I close this for now since there is no other way right now.
Thank you for explanation

commented

Well The main problem for this would be to get permission from eloraam to interact with redpower. The charge tag could be read from the damage value.

commented

apparently BC Gate Logic can read the Battery State

commented

If anybody has an idea on how to contact eloraam to ask for permission i would ask but i seriously don't have any plan on how to contact her.

commented

don't hold your breath :) i tried everything… i think she will be around once 1.5 comes up though.
On Feb 10, 2013, at 5:25 PM, davboecki [email protected] wrote:

If anybody has an idea on how to contact eloraam to ask for permission i would ask but i seriously don't have any plan on how to contact her.


Reply to this email directly or view it on GitHub..

commented

Active requests honor damagevalue.
Provider+Supplier on chest + crafting pipe on battery box works for "crafting" empty into full batteries.

commented

so to discharge them you would have to reverse it via providing empty and supplying full ones? interessting