weird crafting behaviour
Nex4rius opened this issue ยท 5 comments
https://www.youtube.com/watch?v=cIDmU4FW-rc&feature=youtu.be
logisticspipes-0.9.2.19
gregtech_1.7.10-5.08.25
NotEnoughItems-1.7.10-1.0.5.111-universal
NEI does not provide the NBT data which is needed for the recipe. This is the mod's fault, but not ours.
Just because you have the right to open issues on GitHub does not mean you should do that on every related mod I just mentioned in my previous comment.
We use what NEI provides, what other mods provide to NEI. It's a chain, and not we nor NEI can change something about that. There always was a similar problem with IC2 batteries.
From a cursory look it seems that the issue is that some items in GT get an NBT tag when crafted while the recipe does not includes said tag.
In most crafting systems NBT tags are ignored in recipes (e.g. ShapedRecipes.checkMatch in vanilla, OreDictionary.itemMatches in forge, etc.) - does LP really need to check it?
We already have the option to Ignore NBT in the Input of recipes why not also add that option for the output? (and for request tables)
Just because you have the right to open issues on GitHub does not mean you should do that on every related mod I just mentioned in my previous comment.
But you said you cannot fix it. Does that mean I can now forget about it and you report it to the other mods?
We use what NEI provides, what other mods provide to NEI. It's a chain, and not we nor NEI can change something about that. There always was a similar problem with IC2 batteries.
Did I find an unfixable bug?