Logistics Pipes

Logistics Pipes

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Display Bug at chassis pipe / golden transport pipe intersection

lazerous42 opened this issue · 6 comments

commented

I am experiencing an issue that occurs when chunks containing logistics pipes are reloaded into memory. The occurs during the initial launch of the game, as well as when the chunks are un/reloaded. What happens is that in locations where I have normal buildcraft pipes attacking to logistics chassis pipes, the transport pipes surrounding the chassis pipes will appear as cobblestone support pipes. This is a graphical effect only, the pipes still function normally but it is quite ugly. The effect can be cleared out by forcing a bock update. For example, placing a block next to the offending pipe will restore the correct textures. I have included screenshots of the effect, and removing the effect by placing a torch (Top image is the corrected one).
fixed with torch
golden pipe bad 1
golden pipe bad 2

commented

And you are using which BC, LP, Forge versions?

commented

One further investigation, the MK5 pipe I have is not displaying the bug
(along with the MK1). So only the MK2 chassis pipes are doing this.

On Tue, Aug 11, 2015 at 9:01 PM, Adam Contardo [email protected] wrote:

One more thing, it looks like this is only affecting my golden pipes
(where they join to logistics pipes). I just looked at my power room where
I have charcoal being pumped into dynamos by logistics pipes. The source
end of the connection has gold pipe to accelerate the charcoal, but after a
few gold pipes I'm using quarts for the rest of the distance. The
intersection between the quartz pipe and chassis MK1 pipes are not
affected. For reference sake, the affected pipes are chassis MK2 pipes and
one MK5 pipe

On Tue, Aug 11, 2015 at 7:57 PM, Adam Contardo [email protected]
wrote:

Oik, I just ran a test pulling out Optifine. The issue persists without
it. also, I am using an NVIDIA GeForce GTX 680 with the latest drivers
(v353.62). I am also using Fastcraft (fastcraft-1.21.jar). Just let me
know if you need more information or have some test you would like me to
run.

On Tue, Aug 11, 2015 at 7:48 PM, Adam Contardo [email protected]
wrote:

Here are the versions of the mods I am using that are relevant to this
issue.

Buildcraft: buildcraft-7.0.20.jar
Logistics Pipes: logisticspipes-0.9.2.33.jar
Forge: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar
Optifine: OptiFine_1.7.10_HD_U_B8.jar (Not using Threaded chunk
loading)

I tried out the newest optifine version with my pack but I was getting
that "see through the world" chunk loading bug and other graphical
anomalies related to JABBA barrels so I downgraded back to the B8 version
that has worked well for me (so far). I'll try removing Optifine
temporarily to see if I still get the display issue.

On Tue, Aug 11, 2015 at 9:14 AM, loordgek [email protected]
wrote:

and do you have optifine


Reply to this email directly or view it on GitHub
#774 (comment)
.

commented

Addendum 2: It looks like some of the basic pipes exhibit this problem as
well, not just chassis MK2 type pipes. Maybe the type of pipe doesn't
actually play a role in causing the issue. Sorry I keep sending messages
with occasionally conflicting information. I am a programmer by trade
myself so I am naturally inclined to hunt for patterns in how bugs
manifest. Just trying to help with the debugging process, I don't intend
to be a bother.

On Tue, Aug 11, 2015 at 11:37 PM, Adam Contardo [email protected]
wrote:

One further investigation, the MK5 pipe I have is not displaying the bug
(along with the MK1). So only the MK2 chassis pipes are doing this.

On Tue, Aug 11, 2015 at 9:01 PM, Adam Contardo [email protected]
wrote:

One more thing, it looks like this is only affecting my golden pipes
(where they join to logistics pipes). I just looked at my power room where
I have charcoal being pumped into dynamos by logistics pipes. The source
end of the connection has gold pipe to accelerate the charcoal, but after a
few gold pipes I'm using quarts for the rest of the distance. The
intersection between the quartz pipe and chassis MK1 pipes are not
affected. For reference sake, the affected pipes are chassis MK2 pipes and
one MK5 pipe

On Tue, Aug 11, 2015 at 7:57 PM, Adam Contardo [email protected]
wrote:

Oik, I just ran a test pulling out Optifine. The issue persists without
it. also, I am using an NVIDIA GeForce GTX 680 with the latest drivers
(v353.62). I am also using Fastcraft (fastcraft-1.21.jar). Just let me
know if you need more information or have some test you would like me to
run.

On Tue, Aug 11, 2015 at 7:48 PM, Adam Contardo [email protected]
wrote:

Here are the versions of the mods I am using that are relevant to this
issue.

Buildcraft: buildcraft-7.0.20.jar
Logistics Pipes: logisticspipes-0.9.2.33.jar
Forge: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar
Optifine: OptiFine_1.7.10_HD_U_B8.jar (Not using Threaded chunk
loading)

I tried out the newest optifine version with my pack but I was getting
that "see through the world" chunk loading bug and other graphical
anomalies related to JABBA barrels so I downgraded back to the B8 version
that has worked well for me (so far). I'll try removing Optifine
temporarily to see if I still get the display issue.

On Tue, Aug 11, 2015 at 9:14 AM, loordgek [email protected]
wrote:

and do you have optifine


Reply to this email directly or view it on GitHub
#774 (comment)
.

commented

Here are the versions of the mods I am using that are relevant to this
issue.

Buildcraft: buildcraft-7.0.20.jar
Logistics Pipes: logisticspipes-0.9.2.33.jar
Forge: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar
Optifine: OptiFine_1.7.10_HD_U_B8.jar (Not using Threaded chunk loading)

I tried out the newest optifine version with my pack but I was getting that
"see through the world" chunk loading bug and other graphical anomalies
related to JABBA barrels so I downgraded back to the B8 version that has
worked well for me (so far). I'll try removing Optifine temporarily to see
if I still get the display issue.

On Tue, Aug 11, 2015 at 9:14 AM, loordgek [email protected] wrote:

and do you have optifine


Reply to this email directly or view it on GitHub
#774 (comment)
.

commented

Oik, I just ran a test pulling out Optifine. The issue persists without
it. also, I am using an NVIDIA GeForce GTX 680 with the latest drivers
(v353.62). I am also using Fastcraft (fastcraft-1.21.jar). Just let me
know if you need more information or have some test you would like me to
run.

On Tue, Aug 11, 2015 at 7:48 PM, Adam Contardo [email protected] wrote:

Here are the versions of the mods I am using that are relevant to this
issue.

Buildcraft: buildcraft-7.0.20.jar
Logistics Pipes: logisticspipes-0.9.2.33.jar
Forge: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar
Optifine: OptiFine_1.7.10_HD_U_B8.jar (Not using Threaded chunk loading)

I tried out the newest optifine version with my pack but I was getting
that "see through the world" chunk loading bug and other graphical
anomalies related to JABBA barrels so I downgraded back to the B8 version
that has worked well for me (so far). I'll try removing Optifine
temporarily to see if I still get the display issue.

On Tue, Aug 11, 2015 at 9:14 AM, loordgek [email protected]
wrote:

and do you have optifine


Reply to this email directly or view it on GitHub
#774 (comment)
.

commented

One more thing, it looks like this is only affecting my golden pipes (where
they join to logistics pipes). I just looked at my power room where I have
charcoal being pumped into dynamos by logistics pipes. The source end of
the connection has gold pipe to accelerate the charcoal, but after a few
gold pipes I'm using quarts for the rest of the distance. The intersection
between the quartz pipe and chassis MK1 pipes are not affected. For
reference sake, the affected pipes are chassis MK2 pipes and one MK5 pipe

On Tue, Aug 11, 2015 at 7:57 PM, Adam Contardo [email protected] wrote:

Oik, I just ran a test pulling out Optifine. The issue persists without
it. also, I am using an NVIDIA GeForce GTX 680 with the latest drivers
(v353.62). I am also using Fastcraft (fastcraft-1.21.jar). Just let me
know if you need more information or have some test you would like me to
run.

On Tue, Aug 11, 2015 at 7:48 PM, Adam Contardo [email protected]
wrote:

Here are the versions of the mods I am using that are relevant to this
issue.

Buildcraft: buildcraft-7.0.20.jar
Logistics Pipes: logisticspipes-0.9.2.33.jar
Forge: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar
Optifine: OptiFine_1.7.10_HD_U_B8.jar (Not using Threaded chunk
loading)

I tried out the newest optifine version with my pack but I was getting
that "see through the world" chunk loading bug and other graphical
anomalies related to JABBA barrels so I downgraded back to the B8 version
that has worked well for me (so far). I'll try removing Optifine
temporarily to see if I still get the display issue.

On Tue, Aug 11, 2015 at 9:14 AM, loordgek [email protected]
wrote:

and do you have optifine


Reply to this email directly or view it on GitHub
#774 (comment)
.