Logistics Pipes

Logistics Pipes

13M Downloads

[Enhancement] No NEI Recipe for the Mod-Based Itemsink

thatsIch opened this issue · 9 comments

commented

5 Pages on NEI just how to reset up to 9 Mod-Based Itemsinks

there is no actual way to craft them yet though they work just fine.

commented

They are still in debug. The reset recipes are added automatically, but the crafting recipe isn't added because it isn't bug free yet.

On Feb 3, 2013, at 11:02 AM, thatsIch [email protected] wrote:

5 Pages on NEI just how to reset up to 9 Mod-Based Itemsinks

http://puu.sh/1WSv1
http://puu.sh/1WSwF
http://puu.sh/1WSwW
http://puu.sh/1WSx5
http://puu.sh/1WSxm
there is no actual way to craft them yet though they work just fine.


Reply to this email directly or view it on GitHub.

commented

Both of those implemented in #9, could be easily modified to not have reset recipe show up at all in NEI by implementing IRecipe instead of extending ShapelessRecipes in ShapelessResetRecipe

commented

Like MrTJP saied. There is no recipe for the module jet. Those givven recipes are added automaticly for modules that save their state when taken out of an chassie pipe to allow to stack them again. Will add a recipe when the module has been tested a little bit more.

commented

About that, dav, I think it's enough to have just one for one. I don't think there is a need to have multiple recipes like that because you can just put in a stack and shift click.

On Feb 3, 2013, at 12:37 PM, davboecki [email protected] wrote:

Like MrTJP saied. There is no recipe for the module jet. Those givven recipes are added automaticly for modules that save their state when taken out of an chassie pipe to allow to stack them again. Will add a recipe when the module has been tested a little bit more.


Reply to this email directly or view it on GitHub.

commented

If you have several unstackable Modules i like to put them all together into the crafting table and take them out at once. And they are added automaticly so there shouldn't be any problem.

commented

O yea. There unstackable. Derp.

On Feb 3, 2013, at 12:50 PM, davboecki [email protected] wrote:

If you have several unstackable Modules i like to put them all together into the crafting table and take them out at once. And they are added automaticly so there shouldn't be any problem.


Reply to this email directly or view it on GitHub.

commented

Dunno how feasible, but couldn't we hide [most of] the reset recipes from NEI?

commented

thats what i was thinking. and the recipes for dying the remote orderer shows a whole bunch instead of just cycling to the oredict.
On Feb 3, 2013, at 2:03 PM, ArtForz [email protected] wrote:

Dunno how feasible, but couldn't we hide [most of] the reset recipes from NEI?


Reply to this email directly or view it on GitHub.

commented

For orderer recoloring using "any" meta cuts down massively on the recipe #s ...