[Enhancement] No NEI Recipe for the Mod-Based Itemsink
thatsIch opened this issue · 9 comments
5 Pages on NEI just how to reset up to 9 Mod-Based Itemsinks
there is no actual way to craft them yet though they work just fine.
They are still in debug. The reset recipes are added automatically, but the crafting recipe isn't added because it isn't bug free yet.
On Feb 3, 2013, at 11:02 AM, thatsIch [email protected] wrote:
5 Pages on NEI just how to reset up to 9 Mod-Based Itemsinks
http://puu.sh/1WSv1
http://puu.sh/1WSwF
http://puu.sh/1WSwW
http://puu.sh/1WSx5
http://puu.sh/1WSxm
there is no actual way to craft them yet though they work just fine.—
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Both of those implemented in #9, could be easily modified to not have reset recipe show up at all in NEI by implementing IRecipe instead of extending ShapelessRecipes in ShapelessResetRecipe
Like MrTJP saied. There is no recipe for the module jet. Those givven recipes are added automaticly for modules that save their state when taken out of an chassie pipe to allow to stack them again. Will add a recipe when the module has been tested a little bit more.
About that, dav, I think it's enough to have just one for one. I don't think there is a need to have multiple recipes like that because you can just put in a stack and shift click.
On Feb 3, 2013, at 12:37 PM, davboecki [email protected] wrote:
Like MrTJP saied. There is no recipe for the module jet. Those givven recipes are added automaticly for modules that save their state when taken out of an chassie pipe to allow to stack them again. Will add a recipe when the module has been tested a little bit more.
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If you have several unstackable Modules i like to put them all together into the crafting table and take them out at once. And they are added automaticly so there shouldn't be any problem.
O yea. There unstackable. Derp.
On Feb 3, 2013, at 12:50 PM, davboecki [email protected] wrote:
If you have several unstackable Modules i like to put them all together into the crafting table and take them out at once. And they are added automaticly so there shouldn't be any problem.
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thats what i was thinking. and the recipes for dying the remote orderer shows a whole bunch instead of just cycling to the oredict.
On Feb 3, 2013, at 2:03 PM, ArtForz [email protected] wrote:
Dunno how feasible, but couldn't we hide [most of] the reset recipes from NEI?
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