
Rework of the Pipes Model
SonOfTheStars opened this issue · 8 comments
Rework of the Pipes Model to severely reduce the Mesh Count and therefore drop the draw() calls
wich results in improved Framerate and less spiking on placement.
Additionally it could be moved to standart forge OBJ Loading instead of raw rendering.
Id offer to rework the Model and implement the OBj loading if @davboecki and @theZorro266 approve
I would decline this. The new model is meant to be pretty and I haven't had any lag because of it yet.
Im not talking about any Change. More like move from Code based rander and a bunchload of Meshes inside the OBJ file to something more Solid.
@theZorro266 i get stupid amuont of fps "lag" if i am not at my base i get 200 to 300 fps in my base
i drop as low as 1o fps
my spec
Operating System Windows 10 Home 64-bit CPU Intel Core i5 4570 @ 3.20GHz 34 °C Haswell 22nm Technology RAM 8,00GB Single-Channel DDR3 @ 665MHz (9-9-9-24) Motherboard Gigabyte Technology Co. Ltd. G1.Sniper B5-CF (SOCKET 0) 28 °C Graphics SMBX2431 (1920x1080@60Hz) Acer AL1717 (1280x1024@60Hz) Intel HD Graphics 4600 (Gigabyte) 3072MB ATI AMD Radeon R9 200 Series (ASUStek Computer Inc) 42 °C CrossFire Disabled Storage 223GB Crucial_CT240M500SSD1 (SSD) 1397GB SAMSUNG HD154UI (SATA) 24 °C 186GB Seagate ST3200822AS (SATA) 46 °C 298GB Hitachi HTS545032B9A300 USB Device (SSD) Optical Drives HL-DT-ST DVDRAM GH22NS40 Audio Realtek High Definition Audio
@XFactHD Thats the DRAM Frequency there. You have to double that.
I can confirm that the shere presence of a big LP netwrok causes your FPS to have a huge drop.
I can't say anything on that because I am even to dumb to transfer some liquid over a single pipeline made of LP's fluid pipes :).