Render lags and issues with LoliASM 5.12
HaHaWTH opened this issue · 27 comments
Environment: Forge 14.23.5.2860, Windows 7
I updated LoliASM to 5.12 on my client, when entering the world, it causes serious render lag, after downgrading to v5.6 of LoliASM, the issue won't appear anymore.
config.txt
latest.log
debug.log
With LoliASM 5.12 installed:
maybe I could only use LoliASM 5.6 ;-(
I can send the client files if needed :)
GPU: ATI(AMD) Radeon HD 4250(Integrated Graphics)
Probably the issue I fixed here: #175
Probably the issue I fixed here: #175
I've tested it just now, rendering is better than before, but it still happens, also caused serious integrated server lag:(
I tried to run client without VintageFix, and the situation is getting worse
and after installing LoliASM5.12, when playing notejuke, it may dupe music records, although I broke the notejuke, the music will be still on playing
Can you use spark to profile your game?
You should also test performance of LoliASM without VintageFix installed, as otherwise it's hard to know where the problem is.
The result is here: https://spark.lucko.me/arOB4Pgb2m
@HaHaWTH try with only LoliASM + MixinBooter + VintageFix
also please /sparkc and send it here
Can you use
/sparkc
? This is a server profile.
Ah ,I made a mistake, wait a minute please:)
It seems to once again be a server profile. (Note the Server thread
on the page.)
Here it is: https://spark.lucko.me/qh7q4T6lv6
It seems to once again be a server profile. (Note the
Server thread
on the page.)
I didn't copy the right link:( sorry about that
@HaHaWTH can you turn on VBO?
@HaHaWTH can you turn on VBO?
Unfortunately, I can't turn it on because of the old Graphic card:(
@Rongmario Sorry to bother you, but when I tested with only MixinBooter, LoliASM5.12 installed, the problem didn't be solved and it is getting worse. Links: https://spark.lucko.me/24RyO5B4jO
But.....when I disabled the mod, it won't be laggy....
Try each version between 5.6 and 5.12, check which mod version period cause the issue to happen.
This is most likely off-topic, but I noticed you use VoxelMap - so keep in mind its entity radar often causes severe hitches in frame rates, from my experience.
This is most likely off-topic, but I noticed you use VoxelMap - so keep in mind its entity radar often causes severe hitches in frame rates, from my experience.
Yeah, I have disabled VoxelMap since last test, but the issue persists.
After all the tests, the issue occurs since v5.7 update
Sorry for my not response.
Maybe we should check commits between v5.6 and 5.7?
@Rongmario Sorry to bother you, but the commits between 5.6 and 5.7 may cause this issue🧐
Does 5.14 resolve this?
Sorry for the late response, but this issue still happens :( Should I edit some configurations?