Lootr chests fail to load in large pregen world (1.12.2)
daltonblaha opened this issue ยท 8 comments
I found while attempting to pregenerate a 50x50 square area of chunks with the Chunk-Pregenerator mod that the lootr chests wouldn't be openable, however this isn't an issue with a smaller pregenerated area (such as a 10x10)
As Lootr works retroactively, I'd strongly recommend disabling or removing Lootr before generating chunks with Chunk Pregenerator, as there are some known conflicts and issues. Once you've generated your world, you can then install Lootr and launch it, and the chests should be converted as they load in.
Note that on 1.12 the CONVERT_WORLDGEN_INVENTORIES
option (for chests without loot tables) is not retroactive, and so you will not be able to convert chests like that using @noobanidus's method.
Ah, I didn't notice this was for 1.12.2. Yes, that would be an issue. You could try using Forge's pre-generation method, which should function properly.
EDIT: Generally speaking, especially on 1.12.2, I won't ensure compatibility with Chunk Pregenerator in any form as it modifies world generation and can cause issues with things.
Alright, I'll continue testing to see if reenabling the mod after pregen fixes my issue
Alternately, try the 1.12.2 inbuilt Forge pre-generation method instead. I'll be closing this issue as I can't ensure compatibility with Chunk Pregenerator.
@noobanidus sorry to comment on a closed issue, but I have one question related to this: When running fabric, do you know if I would encounter the same issue when using Chunky to pregenerate the world? Minecraft version 1.19.2 in my case.
@Tavisco I have no idea. I'd recommend trying it out in single-player to see what happens.