UserManager#savePlayerData doesn't actually register a player that has not joined the server.
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Setting the primary group of a player that has not joined returns null after using this method.
Sample code? What storage type are you using?
The code for UserManager#savePlayerData
is just a straightforward insert query. It definitely works for players that haven't joined the server.
Setting the primary group of a player that has not joined returns null after using this method
That may indeed be true, but it's not related to this issue. :) (perhaps more related to #1182)