
VintageFix's "mixin.textures" causes most textures to break
unilock opened this issue ยท 3 comments
With VintageFix installed alongside lwjgl3ify, and mixin.textures
set to true
in its config (the default), most in-game textures appear broken.
Setting mixin.textures
to false
resolves this, but may incur a performance penalty.
Can lwjgl3ify expose some API/ability for VintageFix to disable the STB loading/stitching? mixin.textures
has other features that are needed for dynamic model loading to not fail when the texture atlas would otherwise be too large. It also includes enough optimization that I doubt it will be a significant performance penalty to not have the STB stitcher.
Setting stbiTextureStiching
to false
in lwjgl3ify's config also resolves this issue.
Can lwjgl3ify expose some API/ability for VintageFix to disable the STB loading/stitching? mixin.textures has other features that are needed for dynamic model loading to not fail when the texture atlas would otherwise be too large. It also includes enough optimization that I doubt it will be a significant performance penalty to not have the STB stitcher.
STB Stitcher will be disabled if Vintagefix is loaded with #11