lwjgl3ify

lwjgl3ify

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freeze on GLFW.glfwCreateWindow

SarpAkin opened this issue ยท 1 comments

commented

I have been trying to play gtnh with java 20 but it freezes on load each en every time.

minecraft log https://mclo.gs/MLstqf4

I have also tried to debug minecraft and noticed it got always stuck here
[1] org.lwjgl.system.JNI.invokePPPP (native method) [2] org.lwjgl.glfw.GLFW.nglfwCreateWindow (GLFW.java:2,058) [3] org.lwjgl.glfw.GLFW.glfwCreateWindow (GLFW.java:2,229) [4] org.lwjglx.opengl.DrawableGL.createSharedContext (DrawableGL.java:66) [5] org.lwjglx.opengl.DrawableGL.createSharedContext (DrawableGL.java:29) [6] org.lwjglx.opengl.SharedDrawable.<init> (SharedDrawable.java:33) [7] alexiil.mods.load.MinecraftDisplayer.displayProgress (MinecraftDisplayer.java:766) [8] alexiil.mods.load.MinecraftDisplayerWrapper.displayProgress (MinecraftDisplayerWrapper.java:30) [9] alexiil.mods.load.ProgressDisplayer.displayProgress (ProgressDisplayer.java:220) [10] alexiil.mods.load.ProgressDisplayer.minecraftDisplayFirstProgress (ProgressDisplayer.java:268) [11] net.minecraft.client.Minecraft.func_71384_a (Minecraft.java:480) [12] net.minecraft.client.Minecraft.func_99999_d (MinecraftMixin.java:169) [13] net.minecraft.client.main.Main.main (SourceFile:148) [14] java.lang.invoke.LambdaForm$DMH/0x00007f13a8003c00.invokeStatic (null) [15] java.lang.invoke.LambdaForm$MH/0x00007f13a8278800.invoke (null) [16] java.lang.invoke.Invokers$Holder.invokeExact_MT (null) [17] jdk.internal.reflect.DirectMethodHandleAccessor.invokeImpl (DirectMethodHandleAccessor.java:154) [18] jdk.internal.reflect.DirectMethodHandleAccessor.invoke (DirectMethodHandleAccessor.java:103) [19] java.lang.reflect.Method.invoke (Method.java:580) [20] net.minecraft.launchwrapper.Launch.launch (Launch.java:165) [21] net.minecraft.launchwrapper.Launch.main (Launch.java:29) [22] java.lang.invoke.LambdaForm$DMH/0x00007f13a8004000.invokeStaticInit (null) [23] java.lang.invoke.LambdaForm$MH/0x00007f13a8004800.invokeExact_MT (null) [24] org.prismlauncher.launcher.impl.StandardLauncher.launch (StandardLauncher.java:88) [25] org.prismlauncher.EntryPoint.listen (EntryPoint.java:126) [26] org.prismlauncher.EntryPoint.main (EntryPoint.java:71)

after it gets stuck I get %100 thread usage on a native thread and game goes unresponsive

commented

ps I am using linux and fml logs
fml-client-latest.log