Crash with loading game
SeanChengN opened this issue ยท 4 comments
Describe the bug
Crash with loading game.
To Reproduce
Start game.
Expected behaviour
Need to fix crash.
Screenshots
Nope.
Desktop (please complete the following information):
- OS: Windows 10 x64
- Minecraft Version: 1.12.2
- MacroKey Version: 2.0.0.157
- Release Type: RELEASE
Downloaded From
CurseForge.com
Additional context
Crash report: https://pastebin.com/0ZHTPzF8
{"version":2,"macros":[{"umid":"bec1a4fe-1e91-43d2-b403-cf892c2c1af5","keyCode":79,"repeat":false,"command":"/stackup reload","active":true},{"umid":"d663fec9-f266-465b-b4d3-485378bf154d","keyCode":80,"repeat":false,"command":"/gamemode 1","active":true},{"umid":"bfc11d84-e232-484f-9e41-c0ef218953b7","keyCode":81,"repeat":false,"command":"/gamemode 0","active":true}],"layers":[]}
Oh, I have figured it out now.
If I remove the mod that command has been bound, MacroKey will crash.
Could u ignore the mod that was removed?
Thanks for your report,
I found why this happens, and it's completely my fault, You were a BETA user.
I have added a new feature without thinking of them, sorry my bad. This is not related to removed mods, but related to an invalid file syntax.
For future support of different kinds of commands (ex. programming), I've modified the command string. This string now has an additional required parameter (type), this makes it a json object. Seeing as your bindingsfile.json is small, you are better of removing it and relaunching minecraft to add the ones you need.
I've added an item on the project roadmap to add a script to convert bindingfile versions
If you have any questions, please don't hesitate to reopen the ticket.