unfinished language file
h3oCharles opened this issue ยท 4 comments
Describe the bug
the language file is unfinished, you can notice most of the texts are in the debug names
To Reproduce
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Expected behaviour
a finished language file
Screenshots
do i have to...?
Desktop (please complete the following information):
- OS: Windows 10
- Minecraft Version: 1.8.9
- MacroKey Version: 2.0.1 b187
- Release Type: RELEASE
Downloaded From
CurseForge
Additional context
I attempted to add the missing language strings for English
key.macrokey.category=MacroKey Keybinding
key.macrokey.management.desc=Macro Management
gui.manage.text.title=Manage Macros
gui.manage.text.macro.add=Add Macro
fragment.list.text.remove=X
gui.modify.text.save=Save Macro
gui.modify.text.command=Command
gui.modify.text.key=Key
gui.modify.text.repeat=Repeat
gui.modify.text.enable=Enabled
text.layer.display=Layer: %1$s
text.layer.master=Master
gui.manage.text.layer.edit=Edit Layers
gui.manage.layer.text.title=Manage Layers
gui.manage.text.layer.add=Add Layer
gui.modify.layer.text.save=Save Layer
EDIT1:
After inspecting the mod jar file, there IS a language file, but it's called "en_us.lang", shouldn't it be "en_US.lang"?
also these three commands aren't effective, i can still see these strings in lower case:
enabled=Enabled
disabled=Disabled
edit=Edit
EDIT2: After extracting, renaming, and putting back the language file, the issue was solved
Could you please leave a link to the fixed file as when I try to zip mine with the correct language file, it gives me an error. If you could, leave your discord tag in the reply to this comment
rename "en_us.json" to "en_US.json"
and yes, this is case sensitive
I already tried that and it didn't work, hence me asking for the file instead.