Connecting with vanilla works fine but, with a forge client and no client mod gets rejected
Xetaxheb opened this issue ยท 1 comments
Describe the bug
Trying to log into multiplayer server with server mod enabled but client not having mod throws error and refuses to connect. Vanilla 1.16.1 client works fine (with obvious missing string issues)
To Reproduce
Steps to reproduce the behavior:
- Install forge on server
- Install forge on client
- Install Ma-Essentials.jar to server
- Connect to server with forge client
Expected behavior
Logs in and works as a vanilla client would
Versions
- Ma Essentials: Both Ma-Essentials-1.16.1-3.2.2.jar and Ma-Essentials-1.16.1-3.2.1.jar same behavior
- Forge: forge-1.16.1-32.0.47 and forge-1.16.1-32.0.34 same behavior
- Minecraft: 1.16.1
Additional context
Details
[06Jul2020 00:44:57.239] [Render thread/INFO] [net.minecraft.client.gui.screen.ConnectingScreen/]: Connecting to [server ip]., 25572
[06Jul2020 00:45:00.697] [Render thread/ERROR] [net.minecraftforge.registries.GameData/REGISTRIES]: Unidentified mapping from registry minecraft:menu
maessentials:invsee: 24
maessentials:endc: 25
[06Jul2020 00:45:00.702] [Render thread/ERROR] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Missing registry data for network connection:
minecraft:menu: maessentials:invsee
minecraft:menu: maessentials:endc
[06Jul2020 00:45:00.704] [Netty Client IO #0/ERROR] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Failed to load registry, closing connection.
[06Jul2020 00:45:00.705] [Netty Client IO #0/ERROR] [net.minecraftforge.fml.network.FMLHandshakeHandler/FMLHANDSHAKE]: Connection closed, not continuing handshake