
Suggestion: Add Datapack/Command support for spells
SattesKrokodil opened this issue ยท 2 comments
First of, this mod is really good, I like it a lot!
What would possible give it infinite content is the following thing, make spells into datapacks and let us users create our own spells! I am suggesting this as modpack maker, currently working on a new one for 1.17 and if you add this I could go ham on spells. It lets you combine all mods to make something new. Example could be use a spell, transform into a skeleton for 30 seconds if you have identity installed. It would be a one time effort for you, and you could add all comunity spells if you like them (=
a json file with the following fields:
Example:
Name: "Rutilans Spell"
Type: utilis
Cooldown: 20
Action Type: World
Scrollcolor: colorcode
Spell Discovery Recipe:
top right 1: Glow Ink Sac
top right 2: Daylight Detector
bot right 1: Glowstone Dust
bot right 2: Utilis Mushroom
top left 1: Glow Ink Sac
top left 2: Daylight Detector
bot left 1: Glowstone Dust
bot left 2: Utilis Mushroom
projectile: "none" (if specified shoots a block of your choice in a straight line)
particles: "/particle minecraft:glow ~ ~ ~ 1 1 1 0.1 100 force"
ticks: "30" (how long it should play the particles)
sounds: "/playsound betternether:betternether.mob.firefly.fly" (example that this system has autocompat with every other mod)
command: "/effect give @e[distance=..30] minecraft:glowing"
Thank you for your time and effort!
Hi! Thank you for the suggestion! It'd be really neat to have something like this, however, I don't think I currently have the skills to make a fully data-driven spell system :( I'll keep this open for now, but don't expect it in the foreseeable future. If you have any glyph/spell ideas you think might fit into the mod, please do open an issue :)