[Bug]: Zombie Ambush/Raids Spawn through Magnum Torches in Dark Areas
Lucipo opened this issue · 3 comments
Mod Loader (Required)
Forge
Minecraft Version(s) (Required)
1.20.1
Mod Version(s) (Required)
v8.0.2
Other Mods Involved (Required)
⸺
Notes (Required)
Large groups of zombies that sporadically spawn (in vanilla I believe) will spawn in unlit areas even if the magnum torch is already affecting the area. No other hostiles spawn in those areas. The issue is rare but removes all security provided by the magnum torch for things like afking and villagers, defeating the purpose of the magnum torch entirely.
Issue happening live:
https://medal.tv/games/minecraft/clips/20lYz82p3tAIGh/d1337uvdQ2e4?invite=cr-MSx4Y3gsMTA1ODAwNzcs
latest.log (Required)
That's intentional, I didn't want the torch to break raids since they can only be started by a player on purpose, which would lead to confusion when then nothing happens just because there is a magnum torch somewhere in range.
What you are encountering is a zombie siege. Both raids and sieges use the same spawn type unfortunately. I'd recommend adding minecraft:zombie
to the mob_blacklist
, so zombies won't spawn no matter of their spawn type.
You can also add EVENT
to blocked_spawn_types
to block both raids and sieges completely.
Thank you so much, I apologize if my wording came across like the annoying arrogant type on bug reports... I'll apply the fix right away :3