Majrusz's Progressive Difficulty

Majrusz's Progressive Difficulty

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Feature Request: Damage based slowness + nausea on fall

AzureMonument opened this issue ยท 1 comments

commented

So I've got a mod that lets me overenchant various enchantments- and one of them is Feather Falling V, which completely negates fall damage at the cost of damaging the boots. However, when I jump off cliffs I still get the slowness effect despite being perfectly fine otherwise, which is kind of off-putting. Especially since one of the main entrances to my base is a roughly 30 block drop onto stone (has a ladder, but falling is faster and more fun).

It'd be nice if I could configure it to give me the effects based on damage, rather than simple height.

commented

Thanks for reporting this, in the next update fall damage will apply effects only if player takes some amount of damage.