Crash & world corruption from Malisis and Cyclic interaction
Brettflan opened this issue ยท 1 comments
I tried and was able to replicate this, so it should be easy enough.
- Place an Iron Glass Door (from Malisis).
- Place an Entity Detector (from Cyclic) on top of it.
- Right-click the Entity Detector, and lower the "Count before trigger" on the right side to 0.
The game immediately crashes with this NPE:
https://paste.dimdev.org/qidiyewivo.mccrash
Attempting to load back into that world will result immediately in the same crash. I was able to use MCEdit to remove the tile entity from the Entity Detector block so that I could safely access that world again.