Malum Particles absolutely refuse to render on a delayed buffer
SammySemicolon opened this issue ยท 0 comments
In order for my additive particles to render after clouds do, we need to render the particles in the RenderLevelLastEvent. Simple right? We just buffer the veritces and it should work just fine right? WRONG.
For whatever god damn reason this just refuses to work. Particles do not render at all instead.
If anyone has any idea how to fix this god forsaken issue I would be more than happy, my newborn son will be yours.