[Crash] Netwrok Direction Channel that Crash Client on Startup
Mini-kun opened this issue ยท 10 comments
Mod version 2.6.0p1-forge
Mc version 1.20.1
Forge Version 47.1.3
Problem:
When ever a modpack(With the mod insite it) is close and relunched it Crash the Client whit a error for a Sided_setup event phase of
" Failure message: MapFrontiers (mapfrontiers) encountered an error during the sided_setup event phase
java.lang.IllegalArgumentException: NetworkDirection Channel {mapfrontiers:packet_frontier} already registered"
Reprodoes:
1.open a minecraft instene with the mod
2.Open/Join any Singleplayer/server
3.Close down the Singleplayer/leave the server
4. Close down Minecraft
5. Reboot Minecraft
6. get the error near the end of the startup
I can't replicate it, can you drop the latest.log here and put a link to a modpack with which it happens?
im also having this issue, i can do all that but my modpack is 600 mods T_T
i lied, my log mentions this mod but its actually the create: interiors mod... why does it mention this one then? so odd. maybe a conflict?
Can you please try removing Sinytra Connector, all Fabric mods and the Fabric API?
According to the log, the fabric mods it finds are:
SuperBetterGrass
End's Phantasm
Better Nether
Shield Overhaul
Better End
WunderLib
BCLib
after attempting to add
https://github.com/Fuzss/magnumtorch
it also crashed, saying map frontiers was the culprit
latest.log
crash-2024-02-25_15.32.43-fml.txt
gonna try adding both mods and removing frontiers and see if anything changes
Can you please try removing Sinytra Connector, all Fabric mods and the Fabric API? According to the log, the fabric mods it finds are: SuperBetterGrass End's Phantasm Better Nether Shield Overhaul Better End WunderLib BCLib
no.
connector allows me to add a lot of fabric mods and it works great. id rather forgo map frontiers than do without connector and a handful of fabric mods
I understand, it is to know if the incompatibility is with that mod or not. That mod is in beta and must make internal changes to achieve what it does.
I understand, it is to know if the incompatibility is with that mod or not. That mod is in beta and must make internal changes to achieve what it does.
gotcha. well if i uninstall connector its gonna lead to 90 other things crashing, so its not really practical for me to do that.
however i can offer this:
https://drive.google.com/file/d/1Z8GIWfKaUx0HExCmLOLxTTU4Lt3_DPXv/view?usp=drive_link
i figure youd be able to test it better than i could and with less waiting time inbetween
you dont have to, but im just gonna forgo the mod for now, and dont have a huge interest in tinkering for hours with it, especially cause im in college rn for CompSci and im swamped w schoolwork
but this modpack has a LOT of commonly used mods for you to check against and i wish you luck
I'll check it out when I have time. Sorry for the inconvenience and thank you for reporting it.
I can't replicate it, can you drop the latest.log here and put a link to a modpack with which it happens?