[BUG]Using kubejs the structures is not recognized if /reload is not executed
HaktyGaona opened this issue ยท 2 comments
Version Information
Forge version: 1.20.1_47.3.27
Masterful Machinery version: 3-1.20.1-0.1.15 BETA
ADD ON'S
Optifine version: null
Botania version: null
Create version: 0.5.1J
Mekanism version: 10.4.13.69
Pneumaticcraft version: null
Astral Sorcery version: null
Further Information
Link to latest.log:
Steps to reproduce:https://gist.github.com/HaktyGaona/113ce30929dc804319a9bfa54233b909
I created blocks using config, but structures using kubejs. However, every time I re-enter the game, if I don't execute/reload, the structures won't be recognized.
- Create controllers and interfaces using config
- Create a structure using kubejs
- Restart the game and attempt to build the structure.
What I expected to happen:
I hope that every time I restart the archive, I can recognize the structure normally without executing/reload.