Unnamed LootPool strikes back
Aizistral opened this issue ยท 3 comments
Basically, this line of code:
You should always name LootPool
s you inject by calling LootPool.Builder#name(String)
. Set it to whatever, just make sure that whatever is not null
. Otherwise you will cause an error state if any other mod attempts to inject to the same table, which in turn leads to no loot being generated from affected loot table.
For reference and some more info, you can take a look at this: Aizistral-Studios/Enigmatic-Legacy#132