MC Dungeons Weapons

MC Dungeons Weapons

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[Bug Report]: Crashlog submission

itsdeadfrosty opened this issue ยท 4 comments

commented

Describe the bug; What happened?

Crash on launch

Expected Behavior

runs

Mod Version

1.20.1

Minecraft Launcher

Vanilla

Operating System

Windows

Modpack

custom

Additional context

crash-2024-02-25_15.44.39-client.txt

commented

@itsdeadfrosty You need the Fabric version of Clumps. Also, make sure that you have Connector Extras if you don't already. It is needed for MCDW to work on Forge, at this time.

Caused by: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'mcdw'!
	at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$0(FabricLoaderImpl.java:131) ~[Connector-1.0.0-beta.36+1.20.1.jar%23683!/:1.0.0-beta.36+1.20.1] {}
	at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) ~[Connector-1.0.0-beta.36+1.20.1.jar%23683!/:1.0.0-beta.36+1.20.1] {}
	at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:129) ~[Connector-1.0.0-beta.36+1.20.1.jar%23683!/:1.0.0-beta.36+1.20.1] {}
	at dev.su5ed.sinytra.connector.mod.ConnectorLoader.load(ConnectorLoader.java:44) ~[Connector-1.0.0-beta.36+1.20.1-mod.jar%23688!/:1.0.0-beta.36+1.20.1] {re:mixin,re:classloading}
	... 18 more
Caused by: java.lang.NoClassDefFoundError: com/blamejared/clumps/api/events/ClumpsEvents
	at chronosacaria.mcdw.registries.CompatRegistry.register(CompatRegistry.java:14) ~[mcdw-9.0.1_mapped_srg_1.20.1.jar%232117!/:?] {re:classloading}
	at chronosacaria.mcdw.Mcdw.onInitialize(Mcdw.java:27) ~[mcdw-9.0.1_mapped_srg_1.20.1.jar%232117!/:?] {re:mixin,re:classloading}
	at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:127) ~[Connector-1.0.0-beta.36+1.20.1.jar%23683!/:1.0.0-beta.36+1.20.1] {}
	at dev.su5ed.sinytra.connector.mod.ConnectorLoader.load(ConnectorLoader.java:44) ~[Connector-1.0.0-beta.36+1.20.1-mod.jar%23688!/:1.0.0-beta.36+1.20.1] {re:mixin,re:classloading}
	... 18 more
Caused by: java.lang.ClassNotFoundException: com.blamejared.clumps.api.events.ClumpsEvents
	at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:141) ~[securejarhandler-2.1.10.jar:?] {}
	at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?] {}
	at chronosacaria.mcdw.registries.CompatRegistry.register(CompatRegistry.java:14) ~[mcdw-9.0.1_mapped_srg_1.20.1.jar%232117!/:?] {re:classloading}
	at chronosacaria.mcdw.Mcdw.onInitialize(Mcdw.java:27) ~[mcdw-9.0.1_mapped_srg_1.20.1.jar%232117!/:?] {re:mixin,re:classloading}
	at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:127) ~[Connector-1.0.0-beta.36+1.20.1.jar%23683!/:1.0.0-beta.36+1.20.1] {}
	at dev.su5ed.sinytra.connector.mod.ConnectorLoader.load(ConnectorLoader.java:44) ~[Connector-1.0.0-beta.36+1.20.1-mod.jar%23688!/:1.0.0-beta.36+1.20.1] {re:mixin,re:classloading}
	... 18 more
commented

Huston we have a problem-

swapped forge for fabric version of clumps, have extras alr, no dice

crash-2024-02-25_16.48.31-client.txt

commented

getting the same error when it loads up. when switching to fabric cloth config, that error pops up. when not using it, it isn't detected and we still can't play :(

commented

@gabvichiato You have not provided a crashlog for your original issue. If you are having the same crash, it is due to something conflicting with Sodium or Rubidium as mentioned in their crashlog here:

Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/client/renderer/LevelRenderer::preventDefaultOffset with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m_172993_(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V merged by me.jellysquid.mods.sodium.mixin.core.render.world.WorldRendererMixin with priority 1000 [PREINJECT Applicator Phase -> chunkanimator.mixins.json:LevelRendererMixin from mod (unknown) -> Prepare Injections ->  -> redirect$lcd000$preventDefaultOffset(Lcom/mojang/blaze3d/shaders/Uniform;FFF)V -> Prepare]...