Try to rewrite pistons
jediminer543 opened this issue ยท 0 comments
Pistons are the only vanilla thing that doesn't multithread and that is bad
It should be made unbad
By fixing it
Notes:
- This is technically due to a two pronged issue, as piston moves are handles in part by BlockPiston, and in part by TileEntityPiston so breakage can occur. IDK how, but apparently it can
- TODO: more info